Abstract Academy – This Canvas ain’t Big Enough for the Two of Us!

by | May 7, 2022 | Board Game Reviews, Reviews

  • Designers: Molly Johnson, Robert Melvin, Shawn Stankewich
  • Artist: Dann May
  • Release Year: 2022
  • Mechanics: Pattern Building, Set Collection
  • Players: 2 or 4

A copy of Abstract Academy was provided by the publisher for review purposes.

Introduction

I have never aspired to being an artist. I’ve scribbled little sausage people in the margins of my notebooks while in school, but chose to spend my efforts with the written word instead. With that in mind, it should come as no surprise that I’ve never applied paint to canvas.

That said, some of my family members are ardent artists. One will paint anything they can get their hands on, including their game controllers or the table they happen to be sitting at, and the other achieved a Bachelor of Fine Arts degree. Tangentially to this, I had aunts and grandparents who vary from incredible artists with paint to amazingly skillful with wood. What I’m trying to say is there is art all around me, but devoid in myself.

How to Play

Abstract Academy is a two of four player game where players are playing cards to a shared tableau in an effort to achieve the goals that are laid out at the start of the game.

What makes Abstract Academy unique is that the grid of cards doesn’t start out set; on your turn you can play a card orthogonally adjacent to any other card on the table, until there are 4 cards on the X axis and 4 cards on the Y axis. Once that requirement has been met, then the grid becomes locked.

Once the grid is locked, the ‘home row’ and scoring zones become set. The row of cards closest to you is your ‘home row’, your opponents cannot play cards in the row closest to you. Your scoring zone is the two rows of cards closest to you. Once the 4 by 4 grid of cards is completely full, you score each of the objectives. In the first round, you’ll be evaluating the colours. In the second round you’ll evaluate the composition of your scoring area, and in the third round you’ll have a mix of objectives from the previous two rounds.

After 3 rounds, the player with the most points wins.

Review

Abstract Academy‘s box is white with big colourful letters. If it were a much larger box it would certainly catch more attention. Thankfully the box is literally as big as it needs to be. Ninety-two cards is everything that makes up Abstract Academy. I really appreciate the packaging being slim and small, taking up almost no space on my shelf and making it very easy to travel with. What I don’t like is that the flap to open the box is difficult to open, and I suspect won’t stand the test of time.

The cards in Abstract Academy are excellent. The card stock is thick and glossy and the colours are vibrant, which is important in a game that focuses on the colours on the cards. The main deck of cards that you’ll be handling look to include various brush strokes and the textures of paint on canvas. If you’ve painted before, you’ll feel right at home.

The game was easy to teach, but had a few edge cases that made it slightly tricky. “You cannot play cards in your opponent’s home row, but the home row isn’t decided until 4 cards are played on the x axis. Also, you can play on your opponent’s home row if there are no other options.”

Once beyond the rules, Abstract Academy plays quickly. Turn by turn you’ll each place cards onto the tableau either trying to further your own goals, or try to hamper your opponents. If the goal is to have the most blue zones, you might play a card that connects a couple of their blue zones together, lowering their overall number.

It is possible to have an entire shut-out during a round where a single player wins all the objectives, which feels like it shouldn’t happen, but sometimes that’s just how the cookie crumbles. Each player will also get a personal objective each round where they’re trying to create a shape somewhere in their scoring zone. You get an objective every round, but if you don’t accomplish your goal it can carry over to the next round. That said, you can only accomplish one goal per round, so holding onto them round to round isn’t very helpful.

When evaluating the goal cards, ties are broken by the ‘Teacher’s Pet’ card. If you have this card and there is a tie, you must surrender the card to your opponent, but you win the tie. I actually really like this decision as it feels like the most fair way to distribute who wins ties.

Luck does play a role in how well you can do at Abstract Academy, but it’s not obvious. Sometimes you may find you need a very specific order of colours in order to accomplish a shape that you just can’t seem to get. You’ll flip the card around and around desperately wishing you could just flip it over and get the mirror image. Alas, the paint is not always in your favour.

Overall, Abstract Academy is a cool little two player game that is worth playing with the artist in your life. While the art theme is just a window dressing, I’m a fan of games using a theme to appeal to an audience wider than the those already in the board game hobby. It may draw someone in who has always loved art, but hasn’t experienced the joy of board and card games yet.

You can get Abstract Academy from the Crafty Games website and it includes a promo card when ordering directly from the publisher.

0 Comments

Submit a Comment

Your email address will not be published. Required fields are marked *

Recent Posts

Poetry for Neanderthals

Poetry for Neanderthals

I don’t actually have a lot of time to play party games. Maybe it’s not that I don’t have a lot of time, but I rarely have the right situation for them. My game group usually meets on a Wednesday, and it’s me and two other people. The same two people who have been meeting every Wednesday for almost a decade now. Every now and then there’s a bigger event where maybe up to five people show up, but regardless, party games are not part of my regular repertoire. So when people ask me what the best party games are, I actually come up blank. I don’t know what’s new and interesting and good in the party game scene these days. Which is why I was so excited to discover Poetry for Neanderthals and how much fun it can be.

For the King (and me)

For the King (and me)

For the King (and Me) is a re-theme of Steve Finn’s previous game Biblios. In Biblios, players are monks trying to gain majorities in different categories of books. It’s a small but attractive little game, albeit a little dark with its monastery aesthetic. For the King (and Me) has a much brighter colour palette, and the cover features a young, naive king surrounded by a bunch of cartoonishly scheming advisors. The theme of this game is that you’re trying to manipulate your position with the king to earn yourself a bevy of titles, which will earn player prestige, and the person with most prestige from their titles at the end of the game is the winner.

Letter Tycoon – Board Game Review

Letter Tycoon – Board Game Review

By this point, you probably know that I’m a fan of word games. From Hardback to Paperback to Paperback Adventures to Bananagrams and Illiterati, I enjoy word games quite a bit, and I enjoy discovering new ones. I know there are books and books of word games, and dozens of apps with daily word puzzles that I could be playing, but I’m always fascinated by how many different games there are to play using nothing more than letters and words. Half the fun for me is simply discovering another take on such a familiar idea.

Letter Tycoon has players making words with cards. Each player starts with seven letter cards in hand, and there are three common cards available in the middle of the table. On your turn, you can use as many of those common letters as you want to make a word. Depending on how long your word is, you’ll earn money which is points. The only thing you use your money for is to buy patents. Patents are really the heart of the game because some of them will give you persistent abilities for the rest of the game.