Introduction

Sometimes a game calls to me because of its theme. Racing ramshackle pipe ships through space in Galaxy Trucker, hell yeah! Growing a fast food franchise in Food Chain Magnate? Sign me up. Other games, I play in despite of their theme. Taking on the role of rajas and ranis to improve their estates and collect fame and wealth in 16th century India? Uh, I guess so? And that’s exactly where Inka and Markus Brnad takes us in Rajas of the Ganges.

How to Play

In Rajas of the Ganges, players are racing to accumulate the most money and fame points, with the winner being the first player to have those two tracks meet. The fame track moves clockwise around the board, while the money track travels counterclockwise.

There are 4 main locations to place your workers and take actions. The quarry is where you’ll trade in dice to acquire land to slot into your province, that will earn you fame and resources. The market, allows you to earn money based on the resources that are currently in your province. The River sends your boat flowing up river gently, offering a myriad of benefits depending on the space your boat lands on. And lastly, the Palace, where you’ll either get dice, or, gain a benefit depending on the value of the dice you’re giving up.

Each round consists of players placing their workers in one of the open action spots, paying the required resources (usually money or dice), and taking the action. When all players have run out of workers, the board is cleared off, and the start player moves. Rounds continue until someone’s money and fame tokens cross, then players get an equal number of turns, and the game comes to a sudden end.

Review

Rajas of the Ganges by Inka and Markus Brand is a worker placement game with a plethora of chunky, colourful dice. While at first glance it looks like a dice worker placement game, the dice are actually a resource that will dictate how some of your actions trigger. I do like that the pip value of the die isn’t automatically determinative; there’s good uses for both high and low valued die, you just need to be in a position to utilize those dice when they show up on your Kali statue.

The theme of Rajas of the Ganges doesn’t come through particularly strongly. The board is bright and colourful, each player has a Kali statue and the first player token is an elephant. As someone who knows approximately nothing about 16th century India, sure, the theme looks good. But upon even slight inspection, it starts to fall apart. Like, what do the dice represent? Why are they being used to build palaces and resources in your province? It’s fine, I don’t need an extremely well integrated theme in my euro games, but it’s worth mentioning that the theme isn’t going to inspire a history lesson.

We played the basic game, which means our Kali statues could hold 10 dice, and we only had access to 5 workers throughout the game. Each turn in Rajas of the Ganges is quick and snappy. Simply place a worker, do the action, and then the next player takes their turn. And yet, the opportunity for combos exist. Turns like “place a worker, get 3 money, which earns you one boat movement point which gains 3 fame points, which earns my 4th worker” are incredibly satisfying when they do show up. There are a myriad of different ways to use the dice, from spending the big ones to buy land tiles for your province, to using them for specific actions in the palace. Instead of making you feel like your dice are bad, it feels more like you’re just not in the right situation, which is an important distinction.

One of the main draws of Rajas of the Ganges is the mechanism in which the game comes to an end. With the money track and the fame track running opposite to each other, it’s a race to be the first one to have your tokens cross, but how you achieve that is up to you. Whether you chase a dozen buildings for ultimate fame, pull in vast amounts of money, or settle into a combination of both, you’re going to be tempted to build an engine, but in reality, this is a race. It doesn’t matter how far you can push your fame and wealth tokens past each other, the only thing that matters is that they pass. Once someone’s tokens pass, the endgame is triggered. Players sitting between the player who achieved this feat and that start player can place one more worker, then that’s it! To make this even more tense, the money track can fluctuate up and down. More than once I found myself single money away from getting a bonus resource because someone else took the slightly cheaper action spot right before I did. Frustrating, but also, exciting when you manage to do the opposite; collect the perfect amount of coin to trigger your next benefit, catapulting you into the lead.

As I mentioned above, the dice in Rajas of the Ganges are a resource, and a precious one at that. You need dice to do most of the actions in the game. What becomes a challenge is getting more dice into your supply. The palace offers spots to trade a whole worker for a single die, or, trade in one die for two others of a different colour. For some reason, that trade option feels so much stronger, but in any case, you’re still only netting one die. If you find yourself in a situation where you’ve run completely out of dice (because you just bought a province tile that needed 9 pips, which would be a minimum of 2 dice), you’re going to then have to spend 3 or 4 whole actions just acquiring dice while watching your opponents get further and further ahead. And in a tight race game, that can feel absolutely brutal.

It’s kind of amazing how well Rajas of the Ganges scales up at the end of the game. Several rounds go by and one or two players have gotten their fourth worker, then all of a sudden it’s “I earn 7 money and 8 fame points” and you realize that the other players are in striking distance of ending the game. Rajas of the Ganges doesn’t outstay it’s welcome, it takes 15 minutes to learn and an hour to play the basic version. The Navaratnas version introduces a fair bit more control over the bonus resources you can obtain, which I can see lead to some turns dragging as players try to consider all the permutations of their choices, but I was pretty happy with the basic version.

Rajas of the Ganges isn’t the kind of game that takes half a dozen plays before players ‘get it’, which is great, but it also doesn’t offer anything that really makes you want to come back. It’s fast to introduce new players, and it offers substantial strategies and choices right from the get-go, but it’s missing a satisfying hook or spark that makes me want to come back to a game over and over again.

Rajas of the Ganges is an enjoyable game to play. It offers a relaxing and attractive game, and makes you feel clever and special when you manage to chain off a combo and snag a worker a whole round before the other players. The strategies feel variable and powerful, and the extra modules give players even more control, if they feel like they want them. I hate how difficult it is to acquire more dice, considering how many actions require you to have them, but it’s hardly a criticism that should prevent you from playing this game. There are a lot of great mechanisms here, and they’re integrated with each other wonderfully. While Rajas of the Ganges didn’t hit a home run with me, I can absolutely see how some people fall in love with this charming dice game.