Book Review – Project Hail Mary by Andy Weir

by | Aug 23, 2023 | Book Reviews, Reviews

Project Hail Mary begins with an amnesiac astronaut waking up in a room with two mummified bodies, and needs to remember who he is and what he’s doing. Turns out, he’s on a space station hurtling through space. Through a series of flashbacks we learn that the hero, Ryland Grace, a high school science teacher, is humanities sole hope in what is surely to be a cataclysmic event causing the end of all life on Earth.

If you’ve read Andy Weir’s previous books (The Martian and Artemis), then you’ll be acquainted with his voice. Each of the characters are plucky, pun-ridden, and sassy, no matter the situation. While Weir’s writing style offers puns, jokes, and pop-culture references that inject levity and fun, they’re shoe-horned into characters in high leadership positions facing humanity ending crises, it just feels wrong in the end.

Photo by Pixabay on Pexels.com


What starts as a space flu stealing the heat from our sun, and expanding to dozens of nearby stars, Project Hail Mary establishes the science that forms the bedrock for the rest of the plot. While the mystical astrophage is fantastical, I like that Weir establishes its properties quickly, then has those properties come back again and again to create unexpected problems for the characters to solve. I also like that it feels like Weir has done his homework, just like in The Martian. The Science feels researched and real, and inspires excitement when a character can take a scientific approach and apply logical steps to their situations.

Project Hail Mary is an approachable hard Sci-Fi, first encounter tale, as it’s filled with optimism. Curiosity and excitement are the main emotions the heroes feel and display, which is great for someone like myself who doesn’t read a lot of Sci-Fi in the first place. I got caught up in the adventure and discovery that Project Hail Mary promised, and I was enraptured when Blip-A first appeared. It never got mired down in fear, war, or politics, as many Sci-Fi books do. Rocky very quickly turned into a snarky human-esqe character instead of an alien with its own personality and culture, I nevertheless enjoyed the ride.

Photo by Pixabay on Pexels.com

The parts that felt contrived were Rocky’s magical material that seemed to be able to fit any situation. On the other hand, I do like that its qualities came back to bite the characters in the ass. Also, once Grace remembered enough about his missions, I felt the flashbacks became unnecessary. It was establishing some of the character qualities that Grace no longer exhibited in the present story. He’s a coward, but he preforms death-defying EVAs without a moment’s hesitation. He’s selfish, but he very quickly sacrifices himself to save his friend. I felt the flashbacks went on just a little too long and near the end, I found myself really wanting to return to the present story.

I enjoyed Project Hail Mary. It was a fun, optimistic adventure, and I recommending it despite my criticisms, especially to anyone who enjoyed the Martian. I don’t think Project Hail Mary will convert those who bounced off Weir’s previous books, but for returning fans, this adventure tickled my love of discovery and was an incredibly fun read.

0 Comments

Submit a Comment

Your email address will not be published. Required fields are marked *

Recent Posts

Viticulture: Bordeaux – Board Game Expansion Review

Viticulture: Bordeaux – Board Game Expansion Review

I’ve always found Viticulture to be a bit of a fascinating contradiction. On one hand, it presents this warm, inviting fantasy of running a Tuscan vineyard, slowly cultivating grapes, building various structures to support your wine making enterprise, and hiring the right staff to help launch your vineyard to success. On the other hand, the much more real hand, it’s a ruthless efficiency race where you need to optimize every single action if you actually want to win. Viticulture has gone through many iterations at this point, from the Tuscany expansion that blew up the options for players to choose, to the Viticulture: Essential Edition which shrunk it back down, taking the best ideas from the original game and expansion, to the Tuscany: Essential Edition which took that shrunk down version and bloated it back up just a little bit, to Viticulture World, which offered a collaborative spin on the wine making formula. Having so many options and ways to play means that there’s probably a preferred vintage for every Viticulture player out there. So when the Bordeaux expansion was announced, and it was “just a board” expansion, I was skeptical. Is just a board enough to meaningfully change the experience when there’s already so much variety in the Viticulture extended universe?

Pirates of Maracaibo – Board Game Review

Pirates of Maracaibo – Board Game Review

I have a complicated relationship with Alexander Pfister games. And by complicated relationship, I mean I actively dislike most of his designs. Great Western Trail, Blackout Hong Kong, and Maracaibo all illicit feelings of frustration and hatred from my heart when I...

Kabuto Sumo – Board Game Review

Kabuto Sumo – Board Game Review

Sometimes, I come into a game with no expectations at all, and then am pleasantly surprised when the game turns out to be amazing. Take Time, Scout, and No Thanks are all examples of games that I knew almost nothing about before playing utterly falling in love. The flip side of that scenario is when you keep seeing pictures of a game all over social media, you stalk the game’s BGG page, you voraciously consume every review and commentary about the game because it looks like so much fun, but then when you actually get to play it, it just falls flat. And unfortunately, Kabuto Sumo falls into the latter family for me