Big Box Paradox

by | May 2, 2024 | Blog

Want to hear my voice read this post? Catch it on Episode 7 of the Talkin’ Tabletop Podcast!

For the purposes of this discussion, I’m going to define what I consider to be the “Big Box” trademark. A Big Box edition of a game is a single release that contains the base game, and all the content released for that game up to this point. Think Galaxy Trucker: Anniversary Edition or Istanbul: Big Box or the more recently released Village: Big Box.

Other things have been called big box (notice the lower case b’s in this case, as this is not a title but simply a descriptor). Alea had a big box line which included the likes of The Castles of Burgundy, Broom Service, and Ra. These boxes were somewhat larger at the time, but are what I would consider to be a fairly standard box size these days. Fantasy Flight games had their “Coffin Box” games, like Twilight Imperium: Third Edition or StarCraft: The Board Game. Now those are some BIG boxes. There’s also the storage solution big boxes, like the Wingspan Nesting Box, or the Terraforming Mars big box. These products are generally big boxes with a couple of storage trays for you to “condense” a game and several expansions into a single box. None of those are the subject for today.

Voidfall has a big box, but it’s not a Big-Box

Going back to the capital B Big-Box. When I hear a game is getting a Big Box edition, I assume it’s an “everything” collection. A one-stop shop to get all the content for a game. Every Expansion, extra promos, and the base game, all in one convenient package. Some of these big box games are nearly the same physical size as their base games (like Hansa Tetunica and Istanbul). Others really swell their footprint (like galaxy trucker).

Now, releasing a big box edition isn’t without its criticism. Some argue that releasing an edition like this punishes fans of the game. The ones who bought the game on release, the ones who sought out the expansions as they came out. This is because often the cost of the big box is less than the cost of all the components individually. Another controversial moment is when a big box includes exclusive content. Isle of Skye and Ultimate Railroads committed this sin of releasing new content in their big boxes, forcing fans who want everything to either double up on a game, or sell off their first edition stuff and buy it again new. This situation is probably the one I dislike the most.

One last area where big box games can fall short is when they don’t include all the content. Going back to Isle of Skye, the big box included a new expansion, and one other expansion called Druids. The controversial Journeyman expansion was omitted from the Isle of Skye Big Box. Such drama!

The old Castles of Mad King Ludwig was in the same size box as Suburbia

I recently picked up the Castles of Mad King Ludwig Royal Collectors edition, which at the time had been advertised as containing all the content for the game. Basically a big box, right? Before the game had finished being delivered to all those who backed the crowdfunding campaign, a new campaign launched for a new expansion. No one said you have to buy every expansion to the games you enjoy, but the situation is mildly infuriating.

So, I’ll be the first to admit that I enjoy Big Box editions of games. I generally don’t buy expansions on their own, so getting all the expansions at the same time as getting the base game works well for me. Usually. Games like Hansa Teutonica and Ultimate Railroads were good opportunities to get the expansions that were otherwise difficult or expensive to get up in Canada.

One hidden downside of big box games, is that they present an additional cognitive barrier to getting the game to the table. Not only do you have to pick the game you want to play, you also need to pick which of the included expansions are you going to play with. Sure, we know we want to play Russian Railroads, but should we play the base game, German Railroads, or Asian Railroads? To learn how to play I’ll have to flip around the book, dodging the sections that don’t pertain to how we’re choosing to play.

Ultimate Railroads Rulebook

Something I’ve noticed lately, is that after I acquire the big box of a game, it actually gets played less. I’m less likely to haul it out to a public meetup, and the barriers I listed above can make me sigh at the end of a long day. Sifting through trays and trays of unneeded expansion bits is enough to make me choose a different game. This paradox is a bit problematic, as I do really enjoy the convenience of a Big Box game. From having everything together, to acquiring hard to find expansions at a reasonable price.

Hopefully, just being aware of the Big Box Paradox will allow me to mentally overcome the barriers. Sometimes being able to name a feeling is enough to overcome it entirely. That’s what I’m hoping for!

0 Comments

Trackbacks/Pingbacks

  1. Port Royal – Board Game Review – Meeple and the Moose - […] Royal is a card game for 2 to 5 players originally published in 2014, although I played the big…

Submit a Comment

Your email address will not be published. Required fields are marked *

Recent Posts

Juicy Fruits – Board Game Review

Juicy Fruits – Board Game Review

I’m never quite sure whether I prefer reviewing light games or heavy ones. Light games get to the table more often. They’re easier to teach, quicker to reset, and rarely leave your brain excited. But sometimes I wonder what is there to really say about them? Then I play something like Juicy Fruits, and I’m reminded that simplicity doesn’t always mean shallowness.

Final Fantasy III + A NES Trilogy Retrospective

Final Fantasy III + A NES Trilogy Retrospective

Final Fantasy III didn’t make it over to the US the same way the other Famicom Final Fantasy games did. It didn’t get a Wonderswan remake, which means there was no basis for a PSP or GBA port. It wasn’t until 2006 that a 3D remake was released stateside on the Nintendo DS. I’ve never had access to this game before, so I was actually kind of excited to play it. I’ve at least tried almost every other mainline Final Fantasy game, even if I’ve dropped them after only a handful of hours. Embarking on a wholly new story was an exciting prospect for me.

Ora et Labora – Board Game Review

Ora et Labora – Board Game Review

Ora et Labora is Uwe Rosenburg’s big game from 2011. It’s a resource conversion game at heart, which you might realize when you see the 450 double-sided resource tiles sprawling across the table. Beyond the mess of cardboard, Ora et Labora features a large resource wheel overloaded with large wooden tokens, and each player has a flimsy, thin player board with a couple of cards covering some of the spaces.