What Does it Mean to be a Board Game Collector – The Thrill of the Chase

by | Aug 20, 2025 | Blog

What does it mean to be a board game collector? I think most of us in the board game hobby refer to the selection of games that we own as “our collection”, I often wonder how much thought is put into curating a collection, versus having an excuse for wanton consumerism.

Wile reading Sir Terry Pratchett’s 2004 novel Going Postal, a character by the name of Stanley Howler describes his hobby, which is pin collecting.

“While most ‘pinheads’ do indeed begin with a casually acquired flashy novelty pin, followed by the contents of their grandmothers’ pincushion, haha, the path to a truly worthwhile collection lies not in the simple disbursement of money in the nearest pin emporium, oh no. Any dilettante can become ‘kingpin’ with enough expenditure, but for the true ‘pinhead’ the real pleasure is in the joy of the chase, the pin fairs, the house clearances, and, who knows, a casual glint in the gutter that turns out to be a well-preserved Doublefast or an unbroken two-pointer. Well is it said: ‘See a pin and pick it up, and all day long you’ll have a pin.”

The line about the thrill of the chase really resonated with me. Aside from board games, one of my other main hobbies is reading. I have at least 6 book cases in my house, full of books. As my kids get older, their books take up more and more of my bookshelves, which means the remaining shelves have started to get double stacked. I’ve culled half a dozen boxes of books of my shelf, and yet, I still have hundreds of books that I just can’t bare the thought of parting with. Even though the vast majority of my book consumption these days is through my local library (either by borrowing the physical book, or the audio book and ebooks through Libby), I still dedicate a significant portion of my wall space to my books.

I’ve gotten a bit off track, though. When I was a teenager, I fell in love with a book. The Book of Flying by Keith Miller. I bought it on for $2 on heavy discount from a clearance table at Coles. The story is about Pico, a boy born without wings in a city of winged people. He falls in love with a winged girl after he rescues her from the sea, but their love is forbidden. He goes on a journey to find his wings, or perish in the attempt. I adored The Book of Flying, reading it over and over again. Unfortunately, I lost it when I broke up with a girlfriend, and she absconded with most of my books. For the next 8 years, it was my journey to find a copy of The Book of Flying. It was what I searched for whenever I visited a used book store, and visiting used book stores became a pastime for me and my wife when we visited new towns.

Yes, I know I could have just ordered the book on Amazon. But the point was having something to look for, a reason to go into all those used book stores and crawl through the dusty stacks.

Then one day I found it. High on a shelf in Victoria, B.C. I instantly bought it for $8, and felt complete and whole. The major downside was that now I had no real reason to visit used bookstores. I still do, but I miss having something to chase. And the high I felt after I finally acquired my grail book, is something I’m still searching for to this day.

So how does this relate to board games? As per Stanley Howler, any dilettante can become ‘kingpin’ with enough expenditure. Simply spending money recklessly does not make a collector, nor does simply having an obscene amount of games. You don’t need to own everything for a product line. Just because your favourite game released a new expansion, such as a new Phoenixborn & Chimera expansion for Ashes Reborn, or yet another scenario pack for Arkham Horror: The Card Game, or even another heroine pack for Bullet, no matter how much fun that game is, doesn’t mean you have to buy it to maintain your ‘complete collection’. The real joy and charm in a collection, is the personal story you have for every entry. How boring is the conversation when someone asks you how you got a game and your answer is just “bought it online”. The much more interesting tale is when you tell someone you bought a copy of Istanbul while you were in Turkey, or you found an out of print expansion for Five Tribes in a bookshop while on vacation in Nova Scotia. Or even the time my friend Bigfoot found a complete copy of Shogun for $4 at our local Value Village. To me, being a board game collector isn’t about volume or completion, it’s about stories and the chase.

I think we’ve all felt the “completionist” inside of us swell up when games get released as part of a set or series. Shut Up & Sit Down did a video review of the first four games in the Stefan Feld’s City Collection, where they struggle with the idea of owning only part of a series. This ‘problem’ does get exacerbated when publishers put sequential numbers on the sides of their boxes, making things look really awkward when you choose to only own the games that you enjoy. But purchasing games you don’t enjoy simply so your boxes have friends on their shelf sounds like a pretty silly pastime to me.

I always meant to pick up Scott Pilgrim 4 & 5. It’s never been a priority, though.

At the end of the day, I don’t think a board game collection is measured in numbers, or in whether the shelf looks “complete.” It’s measured in the stories those boxes carry with them. The hunt through used game stores, finding hidden gems at a thrift store, or even the strange scenarios that we found yourself in ownership of a new game. It’s these moments that give a board game collection a real value.

Being a collector isn’t about owning everything. It’s about owning something that matters. A collection should be a reflection of who you are, not just a representation of money you threw at an online retailer. So the next time you’re tempted by a hot new game, or are feeling the sting of FOMO when a hot kickstarter game is fulfilling, consider changing your tactic. Find something to really care about, a gem that no one else can easily find, and embark on a epic hunt.

2 Comments

  1. orangerful

    Before I got into board games, my collecting focus was mostly Star Wars things. I joined a Star Wars Collecting Club and my big takeaway from that group was that everyone defines their collecting focus differently based on their personal styles. My style is “this is cool, I buy it”. Others were YODA ONLY. Another was all about food products – this was a lofty goal as so many products were produced internationally, but he loved that thrill of searching! The inside joke was everyone should be a Lobot collector, as only two of those figures were ever made.

    I think having the complete set of something scratches a certain itch for some people – even if they will never play one of those games, it feels GOOD to some part of their brain to have them all there.

    Me? I’m still in the “this looks cool, I buy it!” phase haha. But I am getting better about using the SU&SD model of “do I already have this kind of game in my collection?” So I think my style is slowly becoming a 1-3 of each mechanic… I feel like this reply is become a post LOL, maybe I will do my own post haha.

    Reply
    • Alex McKenzie

      Lol, I am very wordy and often my replies to things turn into their own posts too! I forgot to mention it in the post, but I have one friend who collects Mew Pokemon cards, and for a while his eBay bill was getting a bit out of hand!!

      Reply

Submit a Comment

Your email address will not be published. Required fields are marked *

Recent Posts

Perch – Board Game Review

Perch – Board Game Review

Perch is an area control game for 2 to 5 players, designed by Douglas Hettrick, with art by Ari Oliver, and published by Inside Up games in 2025. Perch casts players as a colour of bird and tasks them with earning the most points possible over 5 rounds. Each round players will take two birds of their colour, and pull two more birds out from a bag as their options for the round. Then, turn by turn, players will place one of the birds they control onto the various tiles on the table. Once everyone is done placing their birds, each tile is evaluated for majority. Whoever has the most birds on a tile will earn the top billing of points, but there’s a small catch. Players who have tied amounts of birds will cancel each other out, denying each other from scoring any points at all.

Tearable Quest – Board Game Review

Tearable Quest – Board Game Review

Once upon a time, I was learning about the difference between lived experiences and observed experiences. The teacher split the class in half. One group sat back and recorded what they saw, while the other group had to run up a staircase breathing only through a straw. Then the class switched roles.

Unsurprisingly, the observers didn’t quite grasp how difficult the task really was until they experienced it themselves. And that lesson came back to me when I sat down to play Tearable Quest, designed by Shintaro Ono, with art by Sai Beppu, and published by Allplay in 2025.

3 Witches – Board Game Review

3 Witches – Board Game Review

One of the things I love about trick-taking games is how effortlessly they get to the table. You generally get a deck of cards and deal most if not all the cards out. The teach is usually something along the lines of “It’s a trick-taking game, but here’s the twist…” and you’re off. The bones of trick-taking games are familiar: follow suit, win tricks, claim victory. Sure, each game brings its own little wrinkles that make each one unique and interesting, but the foundations of the games are usually comforting and intuitive.