What Does Your Board Game Collection Mean to You?

by | Mar 25, 2023 | Blog

I recently saw a post on one of the various online board game groups that I’m a member of that got me thinking. It was “Shelfie” (A photo or series of photos of one’s board game collection) that’s fairly common in those spaces, but the caption read “My next game not (not counting expansions) will be my 500th game. What does my collection need?” And I was a bit taken aback by it. Here was someone with so many board games that they could play a different one every day of the year, and still have 25% of their collection unplayed, looking for what more should be added to it. It got me thinking about the buying and accumulation habits for those of us who consider ourselves to be board game enthusiasts.

My Shelfie (not pictured, my other 4 shelves)

What does a game in your collection represent? What does it mean to you? Is it a trophy? A physical representation of the times you engaged with that game? Is an unplayed game a promise of a joyful experience? How often do we find ourselves buying games to fill a space where we feel lacking? When we are thirsting for a quick hit of dopamine and our compulsion is to engage in a little retail therapy? Maybe you had a hard week at work, and you feel like a little pick-me-up is in order? Maybe you’re missing your gaming buddies, and you’re preparing for the next time you host, so you pick up the hot new game that everyone will be excited to play.

Is collecting bad for your hobby? With so many games to choose from, does the analysis paralysis set in before a single piece hits your table? Does the obligation of playing one of your unplayed games prevent you from playing one of your favourites? A bit part of this question comes down to how you find joy in board games. Personally, I love discovery. I love playing new (to me) games, but I’d be lying if I said I don’t regret the fact that I haven’t played Galaxy Trucker in over 2 years.

Something else to consider is the size of your collective collections. Sure, I own ~100 games myself, but my three friends who I play games with regularly own between 80 – 200 games each. I know I want to get my games played, but so does everyone else. And every time someone acquires a new game, and advocates to the group to play this new box, it means there are 500 other games that are getting passed over.

My unplayed games as of Jan, 2023

One way we’ve tried to address our perceived shortfall, is to gather for Cabin-Con (2021) (2022), a 3-day gaming retreat. The first Cabin-Con we played entirely new games, and blasted our way through 50% of Clank Legacy. The second one saw us only play our ‘greatest hits’. No new games, only ones we already knew how to play (but new expansions were fair game). I’m not sure how we’ll approach the third one, but I suspect it’ll end up being a hybrid of the two.

Of course, there’s no clear answer that works for everyone. Myself, I play games once a week with a core group of people, and maybe one or two on the weekend, either solo or with my partner. Others may have multiple game groups weekly and can support having such a large collection. Others may struggle to get a single game played each month! Someone with limited disposable income might need to save for months to buy a new game, while others don’t have that restriction on their lives. We’re all different people with different situations. What really matters is that we find joy in our hobby, and that we encourage each other to engage in healthy spending habits!

0 Comments

Submit a Comment

Your email address will not be published. Required fields are marked *

Recent Posts

Lord of the Rings Fatigue: When Is Too Much of an IP a Bad Thing?

Lord of the Rings Fatigue: When Is Too Much of an IP a Bad Thing?

Ever since Embracer group acquired Middle Earth Enterprises, it feels like a deluge of Lord of the Rings games have hit the marketplace. In just the past few years there’s been The Lord of the Rings: The Two Towers Trick-Taking Game,The Lord of the Rings: Duel for Middle-earth, There’s The Lord of the Rings: Fate of the Fellowship, You’ve got heavier titles like The Lord of the Rings: Foes of Middle-earth and The Lord of the Rings: Journeys in Middle-earth. And then there are others ,The Lord of the Rings: The Adventure Book Game, Exit: The Lord of the Rings, Spot It! The Lord of the Rings, and more! All these games circling the same source material, each trying to carve out its own little piece of Tolkien’s world.

At some point, I start to wonder: when does one of my favourite IPs being in a game stop being exciting and is actively hurting my intrest in it?

Kronologic: Paris 1920 – Board Game Review

Kronologic: Paris 1920 – Board Game Review

Last week I wrote about Turing Machine, a deduction puzzle that fascinated me with its cardboard computer but ultimately left me a little cold with the multiplayer experience. This week I’m talking about designers Fabien Gridel and Yoann Levet’s follow-up game, Kronologic: Paris 1920. It turns out the same designers have taken some of those clever ideas and turned them into something that feels much more like a game you’d actually want to sit down and play with other people.

Why do People Rate Games a “1”?

Why do People Rate Games a “1”?

Why do people give a game a 1 on BoardGameGeek?

It’s a question I’ve been mulling over for years, and one that tends to pop into my head whenever I’m browsing an upcoming release and trying to get a sense of what people are thinking. I scroll past the preview images, maybe skim a few comments, and then my eyes drift over to the rating… only to see that bar graph with a giant foot, the 1 ratings outnumbering every other number by a large margin. Also, why the heck are there ratings on this game if it isn’t even out yet? These 1s aren’t low scores from disappointed players, they aren’t thoughtful critiques explaining why something didn’t land. These 1s feel more of a punishment than anything else. And I always find myself wondering: what is that number actually trying to say?