Tinderblox – Board Game Review

by | Aug 31, 2024 | Board Game Reviews, Reviews

Apparently I have a love hate relationship with dexterity games. It’s a love, because I adore games like Crokinole and Tokyo Highway. Flicking and building rickety structures makes me giddy and excited. But then I also harbour this utter hatred for Jenga. You’d think I’d enjoy that one too, as it’s kind of the quintessential stacking game. I don’t really know what it is, but I don’t like playing Jenga.

Tinderblox, by Rob Sparks is a dexterity game in a small package. Literally, a mint tin holds the entire contents of this game, Which is just some red and yellow cubes, brown sticks, a small deck of cards, and a pair of painfully ineffectual tweezers.

A game of Tinderblox begins with a single campfire card, and 3 brown sticks. Then, on your turn, you draw a card that tells you what you need to add to the fire. You take the tweezers, pluck the pieces out of the tin, arrange them, then place them onto the campfire. If you knock things down, you lose! Sometimes the cards will tell you to use your non-dominant hand, but that’s the extent of the craziness.

Tinderblox is kind of refreshing as a dexterity game. Its miniscule size means you won’t have a deafening crash when something goes wrong, unlike Jenga. It’s easy to transport and play anywhere, unlike Tokyo Highway or Crokinole. In fact, it’s so easy to play anywhere, that I plopped it on the counter while making Christmas dinner at my in-law’s place, and my sister-in-law and I just took our turns in between our chopping and cooking.

The variety in Tinderblox doesn’t come from the game necessarily, but from your fellow players. If you happen to play with someone who takes risks and places their pieces in precarious locations, that game will feel a lot more tense than if your opponent is super conservative and always takes the safe pick.

The tweezers that come in the game are awful, but I postulate that their ineffectuall-ness is really part of the game. Also, the cubes are wider than the logs, which means you can’t just pinch a stack from above. A fair amount of the challenge in Tinderblox is struggling against the physical limitations of those damn tweezers. I know some people have house-ruled that tweezers are optional, or have replaced them with a more functional set, but I’m of the mind that they’re supposed to be bad. Tinderblox is pushing you to fail. That said, you can become skilled at Tinderblox, as my wife has. She and my sister-in-law managed to run the deck out between the two of them, resulting in a grotesque spire of logs and cubes that was an awe to behold.

Tinderblox doesn’t push the envelope on what a dexterity game can do. It’s not a huge physical gimmick that you need to ensure your table is level for. It’s a fun little game to plop on the table during any social event. I recently brought it on vacation with me, and it’s been a hit everywhere I pulled it out. On a friends’ coffee table after dinner, on the pub table, surrounded by drinks, and even as the cap of a longer game night.

1 Comment

  1. orangerful

    I picked up Tinderblox at GenCon 2023 and it was the perfect game for that kind of setting – small, able to play while waiting for food to get to the table. I don’t think I have played it since, unfortunately, but maybe I will throw it in my bag for PAXU!

    Reply

Submit a Comment

Your email address will not be published. Required fields are marked *

Recent Posts

Kronologic: Paris 1920 – Board Game Review

Kronologic: Paris 1920 – Board Game Review

Last week I wrote about Turing Machine, a deduction puzzle that fascinated me with its cardboard computer but ultimately left me a little cold with the multiplayer experience. This week I’m talking about designers Fabien Gridel and Yoann Levet’s follow-up game, Kronologic: Paris 1920. It turns out the same designers have taken some of those clever ideas and turned them into something that feels much more like a game you’d actually want to sit down and play with other people.

Why do People Rate Games a “1”?

Why do People Rate Games a “1”?

Why do people give a game a 1 on BoardGameGeek?

It’s a question I’ve been mulling over for years, and one that tends to pop into my head whenever I’m browsing an upcoming release and trying to get a sense of what people are thinking. I scroll past the preview images, maybe skim a few comments, and then my eyes drift over to the rating… only to see that bar graph with a giant foot, the 1 ratings outnumbering every other number by a large margin. Also, why the heck are there ratings on this game if it isn’t even out yet? These 1s aren’t low scores from disappointed players, they aren’t thoughtful critiques explaining why something didn’t land. These 1s feel more of a punishment than anything else. And I always find myself wondering: what is that number actually trying to say?

Turing Machine – Board Game Review

Turing Machine – Board Game Review

I’ve always had a soft spot for puzzle games. From Tetris to those logic puzzles you find in the Penny Press game books, to word games and Sudoku puzzles. I love the moment when I sit down in front of one, utterly clueless, then start teasing at the edges, working the system to slowly unravel the answer.