Latest Game Reviews

Ticket to Ride

Ticket to Ride

Ticket to Ride by Alan R. Moon and published by Days of Wonder in 2004 needs no introduction. In a world where the latest and greatest board games get a mere 10,000 copy print run, Ticket to Ride has eclipsed 10 million copies sold. It is eminently popular, beloved by many, and I just don’t understand why!

Millennium Blades

Millennium Blades

Millennium Blades is a TCG simulator for 2–5 players. Each game takes place over 3 years, with each year containing a deck building phase and a tournament phase. During the deck building phase you’ll be dropping fat stacks of cash to buy random packs, buy and sell singles on the used market, all in an effort to create both a tournament winning deck and an impressive collection in your binder. In the Tournament phase, players take turns playing a single card from their hand, resolving the effects to earn points. At the end of the tournament, the player with the most points is the winner, and earns victory points. At the end of the third tournament phase, the player with the most victory points is the winner.

Demon Copperhead

Demon Copperhead by Barbara Kingsolver is the story of the titular character, Demon, as he takes the blows delivered by life. A modern retelling of David Copperfield by Charles Dickens (which I haven’t read), Demon Copperhead is set in a rural community in the Appalachian mountains and examines the deep-rooted problems of poverty and addiction.

Nyet!

Nyet!

If you’ve been following some of board games largest and best creators on social media, you may have noticed that trick taking games are enjoying a bit of a renaissance at the moment. With dozens of fascinating games appearing, all with their own interesting spins on the genre, it can be a little intimidating if this is a genre of game that you haven’t spent a lot of time with. From Cat in the Box, to The Crew, to Jekyll and Hyde, to Ghosts of Christmas, all of these games are “Trick taking +” for the new millennium.

Castles of Mad King Ludwig

Castles of Mad King Ludwig

I feel like everywhere I look, people are expressing their distress at tha amount of stuff we all have. Our kitchen counters are full of air fryers, coffee machines, and tea kettles, our drawers are overflowing with knickknacks, and our board game shelves are buckling under the weight of triple layered cardboard. People everyone are calling out game boxes that are mostly empty, while praising other games for reducing their footprint on our shelves. Bezier Games looks at this landscape and says, “you know what the people want? Colossal editions”

Voidfall – First Impressions

Voidfall – First Impressions

I’m writing this post as a first impression, mostly because I don’t actually know if I’m going to be returning to Voidfall or not. Not because it’s a bad game, quite the opposite. It’s a fantastic game that I really enjoyed, but the reality of my gaming life means that I may never play this game more than twice.

Flamecraft

Flamecraft

Cardboard Alchemy has crafted a beautiful and charming game, one that is sure to be a hit with those perhaps on the prephery of this board game hobby. I love seeing all the stories of people discovering how muny fun board games are via a play of Wingspan, and I feel like Flamecraft has a lot of the same qualities. I don’t know what secret sauce Wingspan has that made it such a seminal hit, but I would love to see Flamecraft held up alongside it as an excellent, charming, beautiful game for people of all walks of life.

Concordia

Concordia

Concordia sits high on both the boardgamegeek.com ranking list, and in my personal top 100 games list, for good reasons. It’s a fairly easy game to play, yet it has depth. There’s mastery to be discovered here, and the positive player interaction ensures that no player leaves with a sour taste in their mouth. The gameplay is smooth, the teach is unobtrusive, there’s a ton of maps to buy for instant variability, it really is the whole package for any euro-gamer.

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