Latest Game Reviews

Trio – Board Game Review

Trio – Board Game Review

What if I told you that Go-Fish could be fun? What if I added a memory element? Wait! Come Back! Hear me out. In Trio, designed by Kaya Miyano and published by Happy Camper (in Canada) takes the core conceit of Go-Fish, but manages to create some actually engaging and fun moments.

Glen More II: Chronicles – Board Game Review

Glen More II: Chronicles – Board Game Review

It’s got to be hard to create a sequel to a beloved game. On one hand, you have fans of the old game, that want everything to just remain the same. On the other hand, this is your opportunity to capture a new audience, create some new fans. Perhaps address some of the criticisms that the first game garnered. It’s a unique opportunity, to be sure.

Crusaders: Thy Will Be Done – Board Game Review

Crusaders: Thy Will Be Done – Board Game Review

I’m always on the lookout for interesting twists on action selection mechanics. From the most basic systems to interesting worker placement mechanics, to rondels, and everything in between, I find the way that games let you take actions to be a fascinating puzzle. Sometimes, when it’s too restrictive, I feel frustrated. But when there’s tension and trade-offs and I get to make interesting decisions, that’s when I feel the joy for board games that really hooked me into this hobby in the first place.

Magnetic – Board Game Review

Magnetic – Board Game Review

Kluster is exciting when the end of the game is nigh, and placing a magnet on the table causes others to wobble ever so slightly. When they collide, the chaos cascades into other magnets in a very exciting way. In Kluster, with the big, chunky magnets, the rocks zoom together with speed and force, crashing, and bouncing across the table, causing more of that chaos. It’s just fun to play. Magnetic on the other hand, with their pea sized magnets, are just so much less effective. They slip together with a tiny click, and that’s the end. All the tension of a limp noodle.