Latest Game Reviews
Top 100 Games as of 2020 – #90 to #81
Welcome to part two in my Top 100 games series, going through the next 10 games in my list! I’ll be the first to admit that when it comes time to pick a game, the games listed here aren’t necessarily at the forefront of my mind (almost as if there were at least 80 other games ahead of them), but I can tell you that if any of these games get suggested, I am down to play and know that I’ll have a great time doing so.a
Paperback – A Deck Builder for Book Worms
Paperback was pitched to me as a “Scrabble, but deck building,” which sparked my curiosity and intrigue just right. You see, when my wife and I first started dating, we were long distance. We would spend hours on Skype playing Scrabble online, and listening to a playlist that we created together. Scrabble became a pretty integral part of our relationship early on, so hearing about a game promising to mix that with the deck builder genre using a theme about writing books made me wonder… Was Paperback designed directly for me?
Super Motherload – There’s Gold in Them Planets
Super Motherload is a light deck builder about digging into Mars, collecting valuable minerals to purchase better pilots, all in a race to accrue the most prestigious mining company? I’ll admit the goal of the game doesn’t quite match the theme, gathering a surplus of minerals will languish in your vaults, the winner isn’t necessarily the player who earned the most money (but it helps), but the player who accrues the most victory points at the end of the game.
10 Days in Europe – A Pleasant Journey
In 10 Days in Europe, you collect tiles and place them into a timeline as you attempt to contiguous a trip across the continent spanning 10 days. The hook that turns this activity into a game is that once the tiles are in your holder you can’t swap them around. You can only replace a tile with one picked up from one of the three discard piles (or drawn blindly from the top of the deck).
Tiny Epic Quest – Thematically Pleasing, Mechanically Lacking
When Gamelyn Games launched their Tiny Epic Quest kickstarter in November of 2016, I was immediately enthralled with the aesthetic of the game. While the art assets were vaguely generic fantasy, the items looked like they were ripped straight out of The Legend of Zelda. I backed that project immediately without a further thought. Come Summer of 2017 when the game was delivered, I delighted in the ITEMeeples and the tiny items arranged on the item rack. Aesthetically, I was already in love.
Now Boarding – People don’t get angry if they’re moving
It’s hard to imagine the mind of a person who sees a busy airport, full of delayed planes and the slow seething anger of the unwashed masses and thinks to himself “I can make a game out of this”. My friends, let me introduce you to Tim Fowers.
Cartographers – The Best Game I’ve Never Played
Over the last 12 months we have gamed together using a few online resources, but Tabletop Simulator has been the most common platform so far with 105 games played. One of the games that was a surprise hit on the platform was Cartographers.
Journal #2 – Sagrada – Be Better Than the Sum of the Rejected Dice
The question that comes up when I make the choice to play a solo game is 'what differentiates a game from a puzzle'? I could also question why do we even play games in the first place, but I'm here to write, not to think. I tried the Solo mode for Sagrada the other...
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