Latest Game Reviews

Crash Octopus – Board Game Review

Crash Octopus – Board Game Review

Flicking bits of wood is a simple pleasure, and Crash Octopus is a quintessential example of a good dexterity game. A little push your luck, some space for the hail-mary clear across the table shot that gets everyone shouting and standing in their chair when you manage to land it, and some delightful spite when you use octopus to attack to knock your opponents hard earned treasures back into the ocean. Also, the instant karma when you accidentally smash your own ship with the die. It’s so simple, so pure, and so much fun.

Doomlings – Board Game Review

Doomlings – Board Game Review

Doomlings at the end of the day is inoffensive. The tableau building aspect gives faint hints of satisfaction that engine building games so wonderfully evoke, but Doomlings doesn’t hit the same highs as other tableau building games, such as Wingspan or Race for the Galaxy. Nor does it really lean into the evolution theme, like Evolution does so well.

Trio – Board Game Review

Trio – Board Game Review

What if I told you that Go-Fish could be fun? What if I added a memory element? Wait! Come Back! Hear me out. In Trio, designed by Kaya Miyano and published by Happy Camper (in Canada) takes the core conceit of Go-Fish, but manages to create some actually engaging and fun moments.

Glen More II: Chronicles – Board Game Review

Glen More II: Chronicles – Board Game Review

It’s got to be hard to create a sequel to a beloved game. On one hand, you have fans of the old game, that want everything to just remain the same. On the other hand, this is your opportunity to capture a new audience, create some new fans. Perhaps address some of the criticisms that the first game garnered. It’s a unique opportunity, to be sure.

Crusaders: Thy Will Be Done – Board Game Review

Crusaders: Thy Will Be Done – Board Game Review

I’m always on the lookout for interesting twists on action selection mechanics. From the most basic systems to interesting worker placement mechanics, to rondels, and everything in between, I find the way that games let you take actions to be a fascinating puzzle. Sometimes, when it’s too restrictive, I feel frustrated. But when there’s tension and trade-offs and I get to make interesting decisions, that’s when I feel the joy for board games that really hooked me into this hobby in the first place.