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Sea of Stars
I identify as a “JRPG fan”. While I don’t play them very often any more, during my formative years, I yearned for the story driven adventure. The rag-tag crew of warriors, travelling across the land, building their might and magic to return peace and tranquility to the land. Among some of my favourite games on the SNES were Final Fantasy IV (which was called Final Fantasy II in North America), and Super Mario RPG: Legend of the Seven Stars.
The Messenger
There’s something special about the indie scene. In a world where media content is seen as products and the priority for many people is to make a return on their investments, the indie scene stands out as a place for passionate people to create the games they want to play, and to showcase their love for the medium.
Sabotage Studio embraces that ethos. Created by just 12 people, The Messenger is a celebration of classic retro-platforming in the same vein as Ninja Gaiden or Metroid, or Castlevania. The inspirations are clear and their reverence for the past is obvious.
Wandering Towers
At the end of the day, Wandering Towers is a quick and light game. It’s fun, it’s interactive and combative without feeling like you’re being directly attacked, and never makes you feel like you’re out of the running. The tactile nature of stacking towers is satisfying, and the attempts at distracting your opponents in the hopes that they’ll forget which level their wizard is on brings a smile to my face. The production is lovely, and it’s just a fun toy to play with.
Dinosaur Tea Party
Dinosaur Tea Party by Rob Daviau, JR Honeycutt, and Justin D. Jacobson, published by Restoration Games in 2018 seeks to re-imagine the deductive reasoning game from my youth, but puts a charming coat of paint onto the formula. Instead of cartoonish floating heads for me to pick out the features, players are tasked with remembering the name of the dinosaurs that have come to the tea party. Every guest has a set of attributes that the players can ask about, like if they have a hat, or are currently snacking, or if they’ve brought their pet along to the party.
Sea Salt & Paper
Sea Salt & Paper is a bit like rummy, but it’s got a few tricks and twists up its sleeve. You draw cards, build a hand, meld cards, and aim to “go out,” all in the name of scoring points. Sounds simple, right? Sea Salt & Paper starts deviating from the norm by having two discard piles, one card in each at the start. On your turn, you can draw the top card from either pile or take a gamble and draw two cards from the deck, keeping one and discarding the other into either trash pile.
Bandido – Small Box, Big Table
I’m often looking for games that travel well, which generally leads me to amassing many games that come in tiny boxes. But an important aspect to a travel game is how much table space it takes up. A few times I’ve packed a small box game into my backpack, and pulled it out at an airport or pub, only to realize that the game demands much more table space than we anticipated. This is the case with Bandido by Martin Nedergaard Andersen and published by Helvetiq.
Brian Boru: High King of Ireland
Brian Boru: High King of Ireland is an area majority game utilizing a trick-taking mechanism as a way for players to earn the right to place their influence onto each city as they vie for control of the Irish countryside. The historical note at the beginning of the rule book proclaims that Brian Boru made his name as a warrior, repelling the Viking invasions, defeating domestic rivals on the battlefield, and deftly married off his various family members to forage important alliances. He also rebuilt many monasteries, gaining him the favour of the church. Are you able to follow in this Irish King’s steps and emerge the victor?
Applejack
In Applejack players are… actually, don’t worry about the theme. The goal of the game is to earn the most honey by growing cultivating collections of apples in your orchard, and arranging beehives to produce the most honey.
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