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Kickstarter Ambivalence

I suffer from deep personal dilemmas when it comes to Kickstarter. I am constantly aware of all the projects flowing in and out of the platform, trying to tease the hard-earned money from my wallet. I am constantly paralyzed with fear, either of missing out on the next best game that is difficult to get after the product ships, or spending much more on a game that I could get for less when after it hits retail shelves. Let me tell you about two games that recently caught my eye when they launched on Kickstarter, both projects I chose not to pledge my support.

Top 100 Games as of 2020 – #100 to #91

Top 100 Games as of 2020 – #100 to #91

Welcome to my personal and professional top 100 games as of March 2020. Each member of my game group compiles their own list each year around March, and we use each of our lists to determine what our favourite games are, and what our collective favourites are. It's...

Super Motherload – There’s Gold in Them Planets

Super Motherload – There’s Gold in Them Planets

Super Motherload is a light deck builder about digging into Mars, collecting valuable minerals to purchase better pilots, all in a race to accrue the most prestigious mining company? I’ll admit the goal of the game doesn’t quite match the theme, gathering a surplus of minerals will languish in your vaults, the winner isn’t necessarily the player who earned the most money (but it helps), but the player who accrues the most victory points at the end of the game.

10 Days in Europe – A Pleasant Journey

10 Days in Europe – A Pleasant Journey

In 10 Days in Europe, you collect tiles and place them into a timeline as you attempt to contiguous a trip across the continent spanning 10 days. The hook that turns this activity into a game is that once the tiles are in your holder you can’t swap them around. You can only replace a tile with one picked up from one of the three discard piles (or drawn blindly from the top of the deck).

Tiny Epic Quest – Thematically Pleasing, Mechanically Lacking

Tiny Epic Quest – Thematically Pleasing, Mechanically Lacking

When Gamelyn Games launched their Tiny Epic Quest kickstarter in November of 2016, I was immediately enthralled with the aesthetic of the game. While the art assets were vaguely generic fantasy, the items looked like they were ripped straight out of The Legend of Zelda. I backed that project immediately without a further thought. Come Summer of 2017 when the game was delivered, I delighted in the ITEMeeples and the tiny items arranged on the item rack. Aesthetically, I was already in love.

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