Artist: Collateral Damage Studios, Sebastian Koziner, Usanekorin, and Davy Wagnarok
Release Year: 2021
Mechanics: Pattern Matching, Push Your Luck
Players: 1-4
Introduction
I’ve been playing hobby board games since about 2015. I started recording my game-plays around 2018, and in the 4 years since I started logging, I’ve played 399 different games, and recorded 1,747 total plays. I recall when I first started playing games, every new game was exciting and amazing and would leave me frothing at the mouth wanting more. I voraciously consumed new games, and dove into the deep end to discover the world of hobby board games. At some point, something changed inside me. I lost the childlike glee and excitement that came with every new game. I stopped being wowed by each gimmick, as I had seen them all before. Sure, new games would mix mechanics in cool and interesting ways, but it wasn’t something wholly new. I still absolutely love playing new games, but it’s different now; I’m slightly jaded and worn. This is probably why I’m so excited that Bullet❤️ is now in my life.
How to play
Bullet❤️ is a puzzle-y, push your luck, pattern matching game for 1 – 4 players, designed by Joshua Van Laningham and published by Level 99 Games.
In Bullet❤️ each player takes control of one of the 8 very asymmetric heroines and tries to outlast their opponents. The game revolves around pulling tokens (called bullets) from your bag, placing them into your player board, and manipulating them to match patterns on your cards, so you can clear them from your board, and send them along to your opponent. The push-your-luck aspect comes into play as you pull bullets from your bag. Each bullet has a colour and a number, the colour indicates which column the bullet goes into, and the number indicates the number of empty spaces down it will go, skipping over any full spots. Should the bullet hit the very bottom row, BANG! You’re hit. Lose all your life and you’re out. The last player standing wins.
This is the setup for the solo game, but the multiplayer is basically this for each player.
Each round starts with a 3-minute timer. While the timer is running, players can draw bullets from their bag and place them on their board, manipulate the bullets by using their character specific powers (which cost action points or AP), and can clear the bullets off their board by using their pattern cards. When the timer ends, if players still have bullets in their bag, they must draw the tokens and place them on their board, no longer able to use their pattern cards or special actions.
Each round 4 special ability tiles will be laid out, these tiles will give you a small power, such as swapping two bullet locations, or allowing you to draw a new pattern, or just giving you one action point. As players empty their bag and declare themselves done, they get to take one of those tiles. Once everyone has finished, players take bullets from the centre bag equal to the current round’s intensity, and any bullets they received from their opponents and put them all into their bag, and the whole thing starts over again until only one heroine rises above the rest.
Review
A little over a year ago, I wrote about Bullet❤️and my experience playing primarily solo and on Tabletop Simulator. In this post, I’m going to focus on the multiplayer game.
I really didn’t think it would take this long to get Bullet❤️ into my hands, and in the ensuing year there’s been another core set published, called Bullet⭐ that contains 8 new characters that you can combine with the first set. Other than the new characters, Bullet⭐ is identical to Bullet❤️. There is also an expansion, Bullet🍊 that adds 4 more characters from the Orange_Juice series of games. It makes me quite happy to see Level 99 games supporting this product by releasing more and more characters.
In Bullet❤️ each character is unique, forcing you to approach the puzzle of the game from a new perspective every time you swap characters. I really enjoy the variability and discovery that comes from pulling a new character. Young-Ja Kim focuses on pushing the bullets off the edges of her board, while Adelheid Beckenbauer can flip bullets over to make them act as any colour. Senka Kasun has two crosshair tokens that sit on her board, and each of her cards will trigger on both of the cross-hairs simultaneously, and Ling-Ling Xiao has you adding up the numbers of the bullets in her patterns and the sum will dictate how many bullets you can clear and from where. Exploring these characters and discovering their quirks is a large part of what excites me every time I open the box.
By the time I got some friends around the table to play Bullet❤️ with me, I had already clocked in 40 plays of the solo mode. I knew I loved the game, and I had spoken really highly of it before they all came over to play. My expectations were high, I was very excited to share this experience with my friends.
The way you play the game in solo vs multiplayer is very similar, you pull bullets from your current, place them into your sight, and use your powers to manipulate the bullets in your sight and use the cards to clear them from your board. Instead of sending bullets to a boss, you’ll just pass them to your left, placing them in your opponents ‘incoming’. This gameplay is exciting and emotional, you need to quickly calculate risks when pulling bullets from the bag hoping against hope that there isn’t a level 4 pink bullet with your name on it.
The big difference between the Boss mode and multiplayer mode is the presence of a 3-minute round timer. Each round, the timer is sent, and play goes as per normal. Once that 3-minute timer goes off, all players are to stop using their actions and patterns. If a player still has bullets in their current, they’re to just continue pulling their bullets from their bag until the bag is empty.
I’ve tried playing both with and without the timer, and I have to say, the timer is necessary. Without it, one player can grind to a halt as they assess and reassess their board, struggling to commit to the risk of taking another bullet tile, or coming to grips of a slightly inefficient move. The timer adds tension, and on some level, forces players to make mistakes.
The risk I took was calculated, but man, am I bad at math
Gameplay encouraging mistakes isn’t a bad thing. It creates interesting situations. Kind of like when playing Tetris, getting the perfect block every time is boring, but when a mistake happens, you now have a short term goal of fixing that mistake while still trying to survive the larger game. Mistakes also give players something to work towards, knowing where you went wrong and striving to do better next time is a great way to build replayability.
One thing I didn’t expect was just how little player interaction is in Bullet❤️. Other than sending your cleared bullets to your neighbour, and grabbing one of the available extra benefits at the end of the round, you almost don’t even notice the other players at the table. During the 3-minute round you are so focused on pulling your bullets and arrange things in your current and trying to clear everything so quickly, that when the round ends, it feels like you’re coming up for air. Only at that moment do finally look around at your opponents to see what they are doing, and remark on how many bullets one player managed to clear, then just set up for the next round. During the actual gameplay, it feels isolating. Each player is just doing their own thing and trying to be the last one standing when the dust settles
This is fairly disappointing, it begs the question, why play together if we’re not ‘playing together’? It also makes it difficult for new players to ask questions, or for other players to catch rule mistakes. Just to drive a final nail into the coffin, when players are eliminated, they have to wait for everyone else to finish.
Thankfully, Bullet❤️ is a fast game. Games are on average somewhere between 5 and 7 rounds total, with most players starting to get eliminated around round 4. Another benefit to the 3-minute timer, when a player is eliminated, they aren’t sitting on the sidelines for very long. For some, player elimination is a cardinal sin, but considering the game only lasts for 20 minutes, it’s palatable.
As I said before, I absolutely love the puzzle of Bullet❤️. I enjoy the push-your-luck aspect of pulling bullets from your bag and slotting them into your current. I like the cerebral challenge of moving the bullets in the most efficient way to take full advantage of your pattern. And I really enjoy, at the end of a round, seeing the huge pile of tokens I’m sending to my friend. That said, the solo mode turns the puzzle up a notch by giving you a boss pattern you need to complete lest bad things happen in-between rounds. The puzzle aspect is the part that I enjoy the most, making the solo mode the definitive way for me to play
I’ve remarked earlier about how new games haven’t been exciting me lately. How all new games feel like iterative changes on previous games, and how none have been leaving a lasting impression. Bullet❤️ has left an impression, it has a spark that lit a fire in my soul. It’s the first game I’ve rated a 10 on BGG since 2016. I have so much fun with Bullet❤️ and I continue to come back to it. With it’s incredibly fast playing and satisfying gameplay, it’s already the board game that I have the most plays logged (although 10 of those plays were me as Muriel losing to 3 – That Which Points over and over again. What an incredibly difficult boss!). I will never turn down a game of Bullet❤️, and I’ll continue to sing its praises, even if the lack of player interaction left me slightly disappointed after my multiplayer plays.
2021 was a whirlwind of a year. The year began with a newborn in the household, we in BC were under heavy lockdown (in this case, heavy lockdown means no visitors) which continued until June!! My game group had been playing games via Tabletop Simulator since late March 2020 which gave us access to a ton of games that we wouldn’t have been able to play otherwise. Thankfully, come the summer we were allowed to gather again and we’ve been playing in person ever since, even including a Cabin-Con retreat!
This list will include several games that were not released in 2021, and that’s okay. This list is to showcase the best games that were new to me this year! While I am often a victim of wanting to play the newest games as they release, I do enjoy going back and finding the gems that I initially missed.
In 2021 I managed to get in 257 plays of 110 different games, 45 of which were new to me. Before I get to my top 10 games I want to mention that the ‘honorable mentions’ list is really strong. Q.E., Dinosaur Tea Party, Fantasy Realms, Forgotten Waters, Underwater Cities, The Isle of Cats, Lost Ruins of Arnak, Sheriff of Nottingham, Gods Love Dinosaurs, Under Falling Skies, and Lost Cities: Rivals. Most of these games are ones that I could classify as good, but I need to play more. Also, most of the games on the honorable mentions list were played digitally, which I’m sure influences how much joy I feel when thinking about them again. You’ll likely find some of these games hitting my Top 100 list the next time I put it together!
#10 – Regicide
Regicide by Paul Abrahams, Luke Badger, and Andy Richdale was the biggest surprise to me this summer. I heard that there was an intriguing and challenging cooperative game using a standard deck of 52 cards. If you have a deck of cards, you can play this game right now!
I’ll admit that while it’s billed as a cooperative game, I’ve mostly played it solo. Regicide also has a significant amount of luck involved to win, so it’s not uncommon to get a bad card flip and find yourself just hosed. I’ll also admit that I haven’t been able to beat Regicide yet… I’ve gotten to the final boss, but fell just short due to an aforementioned poor card flip.
While you can play Regicide with any generic deck of 52 cards, Badgers from Mars has released a specific deck with some thematic artwork that looks fantastic.
#9 – Project L
Project L is spatial relation Splendor. I love the polyomino puzzles, the engine building, the colourful acrylic pieces, and the striking minimalistic visual design. I won’t reiterate all of my thoughts and feelings about Project L here as I’ve already written about it in depth, but I will mention that Project L continues to hit my table with groups both new and well versed in the board game hobby.
#8 – The Crew: The Quest for Planet Nine
I played a lot of trick taking games with my family as a kid, mostly games Phase 10 and our own variation called Sticks, but I really didn’t expect to love 2019’s The Crew: The Quest for Planet Nine by designer Thomas Sing as much as I did.
Introduced to me at the end of a very long day during Cabin-con 2021, the whole group fell for this game hard. We played ~20 games back to back to back, just constantly going back for more. I’m kicking myself for not playing The Crew earlier; Otter kept bringing it to game night week after week and it just kept not hitting the table.
#7 – Cascadia
Cascadia by Randy Flynn is the Flatout Games darling child of the year. I’ve heard so many people talk so positively about this nature themed tile laying/ drafting game, and for good reason! Cascadia is a fun, light, attractive puzzle. Players draft ecosystem tiles and animal tokens and try to arrange them in perfect ways to earn the most points.
Cascadia is often compared to Flatout Games previous Kickstarter project Calico. While I prefer the latter, a lot of people report enjoying the easier, less restrictive puzzle of Cascadia.
#6 – Beyond the Sun
Beyond the Sun is a phenomenal game made even more impressive when taking into account that this is Dennis K. Chan’s first design. Beyond the Sun creates an analog experience for everyone’s favourite aspect of Civilization, tech trees. The big main board has several columns indicating the ‘level’ of each technology with lines going from left to right indicating each technology’s prerequisites. What makes this game interesting for repeat plays is that each level of technologies has a whole deck to choose from.
I’ve only played Beyond the Sun once, but I’m very excited to explore this game even more. I’m even looking forward to an expansion that offers some more asynchronous player powers, and am eagerly excited to see what else Dennis K. Chan has in store for us board gamers.
#5 – MicroMacro: Crime City
MicroMacro: Crime City by Johannes Sich is another game that I covered in depth this year. I played the demo and really loved the ‘Where’s Waldo?’ style gameplay mixed with a feeling of time passing. Being able to trace a criminal’s steps backwards through the city, or follow someone fleeing from an event like a bank robbery brought such joy to my wife and me.
I love that as you’re following the threads of one case you can start to notice other things going on in the periphery, things that you can make a mental note of something that you’ll probably need to come back to in a later case, but it’s not too obvious as to whats going on that you feel like you’ve accidently solved another crime just by stumbling upon a vital clue.
In my review I wrote that I didn’t plan on keeping the first game around, as it’s kind of a one and done game. I did recently pick up the follow-up game, MicroMacro: Crime City – Full House but haven’t had a chance to break it out yet. From what I read, we can expect two more MicroMacro: Crime City games in the near future, and some cases that will span all the maps. We’ll see if those work well, and just how fun it will be to try and manage 4 different maps spanning the entirety of my living room floor, especially now that my newborn has leveled up to toddler.
#4 – Calico
Calico by Kevin Russ came to Kickstarter in October 2019, and delivered partway through 2020. I didn’t really learn about it until early 2021. My wife and I were in a game store perusing their selection when Calico caught my eye and wouldn’t let go. I loved the charming, cozy kitten on the cover and I had heard from a friend that it was quite the puzzle. They weren’t wrong, I found my head in my hands for most of the playtime as I compromised and was forced to slowly give up some of the points I was hoping to achieve, unable to fulfill all (or any!) of the scoring objectives!
Most of my plays of Calico were solo when I posted my review in June. Since then I’ve introduced a lot of people to the world of Calico and found nothing but praise. The aesthetic is cute and charming, the puzzle is satisfying, and the replayability is excellent. I love that Flatout Games includes scenarios in the back of the rulebook, allowing experienced players to add on some additional challenges. I absolutely love Calico and look forward to playing it every time.
#3 – My City
I don’t recall much fanfare around Reiner Knizia’s tile laying legacy game My City when it released in 2020. I first experienced My City during Cabin-con 2021, after a brutal, grueling game of Oath: Chronicles of Empire and Exile by Cole Wehrle, and a very late night of unboxing and playing Anachrony by Dávid Turczi, Richard Amann, and Viktor Peter. My City was exactly the game we needed; light, easy to learn and play, fast, and very little rules overhead. We played 6 games back to back, and then another 6 games the next day. Most of the group at Cabin-con agreed that My City was ‘the game of the con’, meaning it was the overall favourite experience
My City takes only 15 minutes to play, and plays a lot like Rüdiger Dorn’s Karuba (which I talked about breifly here). Each player begins with an identical set of polyomino tiles. Each turn a card is flipped up and all players must place the tile depicted on the card on their board. You can (almost) always choose to pass instead of placing the tile, at the cost of a single point. After all players are ‘out’, the scores are counted and the highest score wins.
We took to this game famously. Since Cabin-con it’s been often requested, more as a game to finish off the night, rather than make it the objective of the evening. We all liked it so much that when Black Friday rolled around and Boardgamebliss.com had it available for $20, we all bought our own copies, eager to introduce our families to this game during the holiday season. While I haven’t finished the legacy campaign yet, and haven’t played the ‘eternal’ game (without the legacy components), I can wholeheartedly recommend My City, especially at the lower price point compared to most other legacy style games.
#2 – Clank! Legacy: Acquisitions Incorporated
I used to own the original Clank! a long time ago, but traded it during a local math trade as it just wasn’t getting any plays in my group. It was light and easy to play but we found ourselves favouring other deck-builders such as Paperback by Tim Fowers or Super Motherload by Gavan Brown and Matt Tolman. Because my main game group tends to prefer playing a large variety of games, the push-pull tension of Clank! just didn’t resonate with us. No one wanted to be the person to snag the cheapest, easiest artifact and escape the dungeon, even if that was the best choice. We just didn’t want to ‘waste’ a play by getting in and getting out as fast as possible.
So colour me surpised when Otter found a copy of Clank! Legcay: Acquisitions Incorporated for sale, used. It was fully unplayed and in mint condition, so we bought it. I had my misgivings before diving in, but I found my misgivings to be totally unfounded. I had an absolutely blast making my way through Clank! Legacy: Acquisitions Incorporated. We played 4 games back to back during Cabin-Con 2021, and another game shortly after.
Clank! Legacy: Acquisitions Incorporated sprinkles narrative and discovery throughout it’s playtime, tasking players to reach certain spaces to access the next part of the story. It tickles my need for discovery just right. While the underlying game is still ‘just’ Clank!, I’m hopelessly excited for each new game. I immediately beeline to the next story section, eager to place stickers all over the board. Sometimes it pays off and I do very well in points, other times not so much! I have a blast every time and cannot wait to complete this adventure
#1 – Bullet❤️
I really didn’t know what to expect from Bullet♥︎ by Joshua Van Laningham and Level 99 games. No one I knew or trusted turned me on to the game. All I knew was that I liked Level 99 Games’ previous projects and that I enjoy the anime aesthetic.
What I found was an engaging action-packed, push-your-luck puzzle game, full of tense decisions. Now, I love real time games and I love puzzles so it’s absolutely no surprise that Bullet♥︎ appeals to me in the way that it did. Most of my time with Bullet♥︎ comes from the solo Boss Battle mode. I wrote about Bullet♥︎extensively here so I won’t rehash my thoughts too much. All I will say is that I continue to love Bullet♥︎ and I expect that if I can find a group to play this with more often, Bullet♥︎ will quickly climb up my list of top 100 games.
Thanks for reading my list of top games that were new to me in 2021. Let me know in the comments which games were new to you in 2021 and which ones you’re looking forward playing the most!