The Castles of Burgundy: The Card Game

by | Dec 23, 2023 | Board Game Reviews, Reviews

I was so excited when The Castles of Burgundy: The Card Game was announced. It was fairly early on in my board game hobby, and I was seriously in love with the original The Castles of Burgundy. I was expecting a bite-sized version of the popular board game, Something that could travel with me and I could play in a fraction of the time. Not to spoil the review, but it felt more like they tried to stuff an elephant into a clown car.

The Castles of Burgundy: The Card Game has no dice, no tiles, no boards, just cards. And more cards. And surprise surprise, even more cards. Some folks claim that CoB:TCG keeps the setting of the original Castles of Burgundy, but tosses everything else out the window, but it’s got plenty of parallels with the full game than you might think. You still snag farms, buildings, boats, castles, and “knowledge” cards from dice based locations, then you need to move those cards onto your estate. Your actions are tied to die results on the cards, and you can throw in some workers to modify your card flip dice pip result, and even the silver coins make a comeback. See? Plenty of shared history between these games.

That said, there are plenty of differences. No player boards, no completing regions, and it’s all about building sets of three cards of the same colour to rack up points. Boats got a 4-point symbol? Well, you’re not scoring 4 points when you build one; you’re scoring 4 points when you build three. Wanna score those 4 points again? Start another set of three. And those yellow knowledge cards that in the base game give you special powers and/or endgame victory points? Here they’re all the same, just two workers, no fancy variety. Plus, you’re getting one action per turn, unless you fork over silver or a card gives you an extra action. The ability to combo is much more restricted than the original game.

What’s to like about this card game? Well, for starters, it comes in a small box. And that’s about it.

Now, what’s not to like? I was hoping for a streamlined, quick card game, perfect for taking on trips, playing on tiny tables, while retaining the feel of the game that I loved so much. Nope, this game tried to do everything the original game did, except instead of using better and intuitive components like dice, they’ve proxied dice rolls with a card deck instead. And The Castles of Burgundy: The Card Game is a table hog. You’ll end up with dozens of piles of cards all over the table, sometimes I feel like this game takes up even MORE space than the full board game. It’s chaos and I don’t like it.

It’s fairly simple to learn how to play The Castles of Burgundy: The Card Game if you know how to play The Castles of Burgundy. But I tried teaching my mom how to play, and she nearly went cross-eyed. We ended up scrapping that game, as it was just too many little things all over the place, and the card form factor didn’t facilitate any kind of learning. While I don’t think there are many people who will be jumping right into this version of the Burgundy-verse, it’s worth noting that having the background knowledge of the base game feels required to on-ramp players into this game.

In the original version, the point salad scoring system forced players to trade off short term gains for long term plans, and players who could exploit their provinces and player powers could catapult themselves into the stratosphere in terms of points. In The Card Game, points come from completing sets of 3, selling goods, and collecting animals. There’s no interesting trade-offs, no oomph or zest in the scoring system to separate the wheat from the chaff. It’s toothless.

I gave The Castles of Burgundy: The Card Game a few tries, and every time I was felt like I should have just played the original. It takes about the same amount of time and table space, but offers a much more compelling experience. I love The Castles of Burgundy, but this card game version? It’s like the bland, no name product version of the game. The Castles of Burgundy: The Card Game It’s an example of how to turn something interesting into a bland and forgettable experience. Skip this and go play the original.

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