The Binding of Isaac: Four Souls – Board Game Review

by | Jul 6, 2024 | Board Game Reviews, Reviews

A complimentary copy of The Binding of Isaac: Four Souls was provided by the publisher for the purposes of review

I am a big fan of the Roguelike video game genre, and while I’m not a huge fan of The Binding of Isaac specifically, it’s been impossible for me to ignore The Binding of Isaac, as it really was one of the first the rougelike games, before roguelikes became as popular as they are today. My main beef stems from the grotesque subject matter, references to abuse, and the cartoony body horror. Nevertheless, I’m always intrigued when a roguelike video game gets a tabletop adaption.

The Binding of Isaac: Four Souls attempts to distill the essence of the roguelike genre into a deck of monster, loot, and treasure cards, while offering a multiplayer experience that diverges from its digital counterpart. Played either solo, cooperatively, or competitively, The Binding of Isaac: Four Souls has lots of content to explore following its two successful crowdfunding campaigns totalling more than 8 million dollars.

Starting with the physical production, The Binding of Isaac: Four Souls has some odd design choices. A long, half empty rectangle box, a tiny pamphlet rule book, and 100 cheap, plastic pennies does not scream “8 million dollars” worth of components. It’s important to say here that the version I’m playing is the 2nd editions retail version, so no added content in my box, and there is space in this box to expand if you choose to do so. The cards themselves are good quality, and the art is very invocative of the video game. If you like bloat flies, and crying babies, you’ll have a good time with artist Krystal Fleming’s creations.

As for gameplay, The Binding of Isaac: Four Souls has players take on the personas of various heroes, each equipped with unique persistent items to aid in their quest to collect four souls and claim victory. On your turn you gain and play loot cards, activate abilities, and can choose to attack one of the monsters on the table. Should you defeat it, you’ll claim its rewards. The hook of the gameplay is that nearly every time you want to do something, you need to take a pause and “Pass priority”, where in player order, you ask everyone else if they want to react. All the card effects are arranged in a stack that gets resolved in a ‘last in, first out’ order that only gets resolved once everyone passes priority in succession.

This stack concept is the core of the game. Everyone can react to almost anything, creating a chaotic game experience. It’s rare to play extra cards during your own turn; instead, the real fun comes from using your cards to thwart your opponents’ plans. This aspect creates a high level of engagement and interaction, as the loot cards you hold are more often geared towards disrupting your opponents rather than benefiting yourself. If you like the ‘Take-That’ mentality, you’ll surely be howling with laughter, especially when what looked like a sure-fire victory for one player, turned into a 6 card combo that blew up in their face.

Interestingly, player elimination in The Binding of Isaac: Four Souls isn’t as harsh as it initially sounds. You will die while playing The Binding of Isaac: Four Souls. It’s less ‘elimination’ and more ‘minor inconvenience.’ Players who die lose a loot card, a coin, and exhaust all their cards, but then are plopped right back into the game, invoking that roguelike charm where dying isn’t that terrible and starting another run from a fresh start. That being said, the core of the game thrives with higher player counts, where the mechanics of stacking and interrupting are most effective, thus leading to more deaths. At lower player counts, the game can feels too simple and stagnant. It lacks the chaos that make the game actually enjoyable.

Unfortunately, combat feels arbitrary, as you’ll pick one of the two monsters on the table, and roll the dice a few times to see which of you falls first, either boosted by teammates, or sabotaged by opponents. I found the cooperative experience more fun, but that’s more of a reflection on my gaming tastes. I generally don’t like chaos, and I don’t like directly sabotaging my opponents. If you have good memories of Munchkin, or Exploding Kittens, you should have a pretty good idea if The Binding of Isaac: Four Souls is for you. It’s unfortunate that combat is so prevalent to the game, and yet it feels so pedestrian. I wish combat was more interesting, but the fun lies when players get involved with each other’s turns. Gloomhaven, this is not.

The Binding of Isaac: Four Souls offers a wild, interactive experience that shines with a full table of players. It’s a game built for fans who enjoy the aesthetic, unexpected betrayals, and don’t mind getting knocked down a bit. While it may not perfectly replicate the rougelike experience, it does manage to provide a unique and engaging way to enjoy the world of The Binding of Isaac with friends. If you like getting under your friends skin, or don’t mind having your own plans thwarted, The Binding of Isaac: Four Souls promises an entertaining time.

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