Trio – Board Game Review

by | Mar 1, 2025 | Board Game Reviews, Reviews

What if I told you that Go-Fish could be fun? What if I added a memory element? Wait! Come Back! Hear me out. In Trio, designed by Kaya Miyano and published by Happy Camper (in Canada) takes the core conceit of Go-Fish, but manages to create some actually engaging and fun moments.

The set-up is simple. Deal everyone an equal number of cards, plus 8 or so, out to the centre of the table, face down. On your turn, you can ask any player to show their highest or lowest card, or, flip over a card from the centre. Then, you do it again. If the two revealed cards match, you get a third action. If no match, the cards go back to their owner’s hand. If all three revealed cards are a match, you claim them and keep them face up in front of you as a trio.

In the simple game, a trio of trios wins the game, or, claiming the trio of 7’s always spells victory. In the spicy variant, each trio has a spiritual partner, such as the 2’s and the 5’s. Claiming both of those trios is how you claim victory. Or, again, the trio of 7’s on its own wins the game.

That’s very much it. Trio plays from 3 to 6 players, and takes less than 5 minutes per round. The memory aspect scared me at first, as I am a dummy. But the memory aspect almost turned out to almost be a moot point. The information is sort of ever-changing and flowing. Because you can only ask someone’s highest or lowest card, as soon as that trio gets claimed, you can reset that information in your brain. You don’t need to remember where all 36 cards are, you only really need to remember 4 or 6 or 8, depending on the number of players.

I’m awful at counting cards, it’s the reason we lose so many games of The Crew. Once a hand or trick has been played, I void the information from my brain immediately. Trio was gentle with my head, which I very much appreciated. The 8 cards on the table are easy enough to track, and the excitement when someone else reveals the key information you need is exhilarating. Similarly, that moment of doubt when you reach for the centre cards, and suddenly doubt yourself which card was the right one. And when someone fails that test, you’re free to swoop in and claim the trio for yourself.

The golden 7 cards are wildly appealing. Getting dealt one or when someone is forced to reveal one, it’s enough to give your heart butterflies. And when you get the enough information to collect that trio, every second that passes until your next turn is tense. And the elation that comes when it’s finally your turn again, and you reveal all three 7’s, it’s utterly magical.

On one hand, I find super light or simple games difficult to review, because there’s not usually much to pull apart and discuss. On the other hand, these are the kinds of games that leave a positive impression because they’re just fast, fun, and accessible, so I want to highlight them here on my blog. Trio is the kind of game that you’ll bring to a family gathering, and by the end of the night, half the table will be looking to buy their own copy. Similar to SCOUT, there’s a ‘theme’, or rather, a motif, but it doesn’t really matter, not does it influence or inform any of the rules. It’s just window dressing on a really fun game.

If you had told me that one of the first games I recommend in 2025 would be a mixture of Go-Fish and Memory, I would have called you crazy. I can’t think of a single other game that has a memory component that I would even be willing to play again. Yet here stands Trio with a wholehearted recommendation from me because it really is just that much fun to play.

2 Comments

  1. orangerful

    I played this at PAXU while we were waiting for our food at the board game cafe which felt like the perfect setting for it. Minimal table space required, quick and fun.

    Reply
    • MeepleandtheMoose

      Yeah, it seems the perfect game to play with strangers. Super straightforward, but still have exciting moments when critical information is revealed!

      Reply

Submit a Comment

Your email address will not be published. Required fields are marked *

Recent Posts

Final Fantasy X-2

Final Fantasy X-2

I initially didn’t plan on playing Final Fantasy X-2. But one of my friends decided to join me on my Final Fantasy X playthrough. And by join me, we played our games separately and texted each other our exciting and frustrating moments. When we both finished, I mentioned I was going to play Final Fantasy XII next. He suggested I wait a bit so he could have a bit of a JRPG detox, then he’d join me on that one as well. So with all the wonderfully deep and melancholic feelings in my heart from the end of Final Fantasy X, I decided to spin up Final Fantasy X-2. I wasn’t really ready to leave Spira, I really liked the world and the characters and the story. I was interested in what the first direct sequel in the Final Fantasy franchise would hold.

Jaipur – Board Game Review

Jaipur – Board Game Review

The two-player-only category of games is a crowded genre. It’s crowded with a lot of extremely good games, and I’m not even talking about games that play more players but also happen to play really well at two, like Race for the Galaxy or Innovation. I’m talking about games that are specifically designed for two players and two players only. 7 Wonders Duel, Targi, Star Realms, Splendor Duel, Patchwork, you know the ones. Among all those two-player games, one of the first 2 player games I ever played, and to this day remains one of the best 2 player game in my mind, is Jaipur, designed by Sébastien Pauchon in 2009.

dnup – Board Game Review

dnup – Board Game Review

dnup (Pronounced Down-Up (Holy cow does it ever feel wrong to not capitalize the name of the game)) is the latest game from Kei Kajino, the designer of the wonderfully brilliant and unique game Scout. dnup also uses the two-cards-in-one concept where a card has one number on one half, and if you flip it upside down, there’s a different number on the other side. But this time there’s no theme. I suspect that after every single review lamented how the circus theme in Scout just didn’t make any sense, he said, “f*** it,” and just made a great new card game.