Top 100 Games as of 2020 – #50 to #41

Top 100 Games as of 2020 – #50 to #41

We’re past the halfway point on my top 100 games! I would quantify this as the turning point where I move from games that I enjoy to games that I’m enthuastic about. I worry that over the next couple posts I’ll get progressively more verbose

50 – The Isle of Cats

The Isle of Cats by Frank West is a poly-omino tile laying game where players are trying to lure cats off an island and arrange them on your ship to earn the most points.

Each round begins with cat tiles being placed onto the table from a bag. During the round you draft cards, then choose which you’ll be playing, taking care to not exceed your fish limit. Once cards have been drafted and played, players take turns collecting cats from the centre one by one until either no cats remain, or all players pass. The number of cats you can collect is limited by both your fish and the number of baskets out have.

Isle of Cats is a charming drafting game. It’s light enough to be accessible to a wide audience, assisted by the feline theme that everyone seems to enjoy. The art of the cats lounging in the sun is also charming and makes your ship board look great as it gets filled with content fuzzballs. Isle of Cats is a game I’ve only played once, but I enjoyed it so much. It’s been hard to get a hold of in my neck of the woods, but once I do get more plays in I’m sure this will be moving up the list.

49 – Quadropolis

Quadropolis by Francois Gandon is another tile laying game, this time themed around tasking players with building the best metropolis.

In Quadropolis all the available tiles for the round are placed on a central 5 x 5 board. Each player has four architects in their employ, numbered from 1 to 4. On your turn you place your architect along the outside of the edge pointing inwards. You count the number of tiles in from the edge matching the number on the architect, and take that tile from the central board. You now need to place this tile on your personal 4 x 4 board, but the tile must be placed in one of the districts that matches the played architect’s number.

It sounds like a lot to keep track of, but Quadropolis is a fairly intuitive game, and the player board does a very good job of reminding you of all of these restrictions. Your goal is to build a apartments, shopping centres, factories, docks, parks, and monuments in a way that maximizes the number of points you earn, crowning you as champion metropolis-ier

Publisher Days of Wonder has built a reputation on producing quality games and Quadropolis is no exception. The tiles are thick, the colours are bright and the included insert is useable, which is more than I can say for some other games!

48 – The Great Heartland Hauling Co.

The Great Heartland Hauling Co. by Jason Kotarski is a pick up and deliver game that I absolutely love. I’ve already talked about The Great Heartland Hauling Co. here so I won’t belabour the point again. I love how small the box is, but still manages to deliver a big experience. Also, any games featuring pigs is a big win in my books. Sheep are so grossly over-represented in board games that I’m taking a stand here and now. More pigs in board games!

47 – Container

I did not expect to enjoy Container by Franz-Benno Delonge and Thomas Ewert as much as I did. The box cover looks fairly bland and the theme of producing and delivering shipping containers to a non-descript island and the potential to bankrupt the in-game economy just didn’t inspire wonder within me.

Luckily I put aside my preconceived notions and give Container a whirl. It turned out to be a fascinating puzzle of producing the right amount of goods and choosing when to take money in and out of the economy. Choosing to deliver containers to the island when your opponents are flush with cash, and buying containers at a barging when they’re cash strapped. I really loved my plays of Container, and look forward to playing it some more.

46 – 10 Days in Europe

10 Days in Europe by Alan Moon and Aaron Weissblum is one of my most played games of all time. It’s a fairly small box so it travels when I visit friends and family. It’s easy to teach and play so it gets introduced to dozens of people, and my wife loves it, and will play it enthuastically, which inspires me to play it often.

I’ve reviewed 10 Days in Europe previously, and a new edition was recently released, making it a little more colourful and easier to acquire. This entry could stand in for any of the games in the 10 days series, but 10 Days in Europe is my favourite and I highly recommend breaking it out at every opportunity.

45 – Wok Star

Wok Star by Tim Fowers is a cooperative real time game about running a restaurant. Each player is put in charge of specific dishes and players need to work together to manage their ingredients, do the dishes, and earn enough money to keep the lights on for another day.

Personally, I love real time games. I enjoy the stress and challenge that comes with real time games, and I love the discussion and comradery that comes with co-operative games. Wok Star was a hit for me, but if you’re not a fan of either of these genres Wok Star isn’t going to change your mind. There’s also a significant luck factor, as each player is rolling dice at the start of the round and players need to work together to use them efficiently.

Also, any game with a food/restaurant theme will immediately grab my attention. The timer forces players to rush, and inflicts stress in their lives, which really makes me feel like I’m back working in kitchens again.

44 – Cartographers

I called Cartographers by Jordy Adan the “Best game I’ve never played” due to it being an excellent game, and having never played the physical game. I’ve played the Android app a lot, and my group played Cartographers half a dozen times on Tabletop Simulator and enjoyed every game. It’s fast, full of good decisions, and unlike a lot of flip and write games, offers some level of interaction between the players.

My only complained about Cartographers is that I just want more. I want more monsters, more cards, and more boards. Hopefully my prayers will be answered by Cartographers Heroes releasing later this year.

43 – Thurn and Taxis

I often forget how much I love Thurn and Taxis by Andreas and Karen Seyfarth, and part of that I attribute to it’s super bland beige board with German city names that I (as an ignorant Canadian) have never heard of. Don’t judge me! I grew up in northern Manitoba. If I made a game that featured “Opaskwayak, Cranberry Portage, Waboden, Lynn Lake, and Brochet” I doubt some German board gamers would notice or care.

Thurn and Taxis is a hand management route building game that won the prestigious Spiel des Jahres award in 2006, and for good reason. Thurn and Taxis is a fun game to play! You take and play cards each turn building routes around the board, and choosing to end the route to place your houses on some of the cities that were a part of your route. The wrinkle comes in choosing if you want to draw a second card, play a second card, or complete a route a route and take one benefit more than you’re entitled to. You’ll feel pulled in multiple directions and the tension watching other players complete their routes is very satisfying.

Thurn and Taxis is available to play on Board Game Arena and I highly recommend that you do.

42 – Root

Root by Cole Wehrle is the cutest war game I have ever played. In Root each player takes control of a wildly different faction. The Marquise de Cat start the game with a soldier in almost every field, firmly controlling the woodland. The Eyrie are amassing a force to take back their forest. The Woodland Alliance is amassing underground support and the Vagabond is making back room deals with each faction, sowing discord and working toward their own secret objective.

Every faction is almost playing their own game, and have vastly different strengths and weaknesses. As the Game Teacher of my group I’ll be the first to admin that teaching Root is HARD. You’re essentially tasked with teaching for small games to each player, and hopefully the people at the table have good attention spans as you need to know each factions limitations in order to effectively hamper their advancement.

I talked about Cole Wehrle’s previous game Vast earlier in this series and a lot of the same praises and criticisms can be applied to Root. It offers great discovery at the expense of a high level of rules overhead. In order to really know each faction, you’ll need to play multiple games as each one, as some of their nuances don’t reveal themselves until you play against other, similarly experienced players.

41 – Hive

Hive is the worst. And by the worst, I mean the best. But it’s also the worst. I’m conflicted.

Hive is a masterpiece of game design. It’s an abstract strategy game that is endlessly replayable; one that will have you biting your knuckles when your opponent makes a clever play that you didn’t see coming. Much like Tak, this is an elegant design, highly addictive and brimming with strategies. Hive begins with the first player putting a piece down on the table. There is no board and the thick bakalite pieces means that Hive can be played anywhere. The goal is to surround your opponents queen with tiles, while ensuring your own queen has room to breathe. Each insect has their own rules for movement, and making the restrictions work for you will separate the winners from the losers. Players will take turns either placing more of their tiles into the play area, or moving the ones they control.

Much like Chess, Hive can be enjoyed by people of all ages. Once you grasp how each piece moves you’re off to the races. Hive also comes in a black and white Carbon Edition, and in a much smaller Pocket Edition. All Hives are good Hives and make for excellent gifts to those who love games, bugs, or both!

Click here to see the next entry in the series

Click here to see the previous entry in the series

Top 100 Games as of 2020 – #50 to #41

Top 100 Games as of 2020 – #60 to #51

It’s been a while since I posted a set of my favourite games. At the speed I’m going it’ll be 2023 by the time this list is finished!

60 – Millennium Blades

Millennium Blades designed by Brad Talton is almost a fever dream of a game. Millennium Blades is a game about collecting cards and competing in tournaments of a fictional CCG called Millennium Blades. Each round of the game has two parts; a real-time deck building phase, and a tournament phase. In the deck building phase you have three 7 minute rounds where you’ll drop literal stacks of cash to buy new ‘packs’ from the store and buy and sell singles in the aftermarket. As cards and cash flow in and out of your player area, you’re trying to achieve two things: create a competitive deck and build a collection (a set of cards that share an attribute with increasing rarity). Cards in your collection cannot be used in the tournament

Once the real time phase is over, you flip over your playerboard and play a fairly simple game with your competitive decks. Each player takes a turn playing a card to the table in front of them, resolving the effects, and earning points, cards, and money for how well your deck performed.

Millennium Blades is a special game for a certain niche of people. The art by Fabio Fontes has a strong 90’s anime aesthetic, and makes dozens of references to the video games and anime from my childhood. Millennium Blades also comes with dozens of sets of cards that you can mix and match to create a unique store deck every time you play.

Because Millennium Blades is a throwback to competitive CCGs and 90’s era anime and video games, it feels like it was MADE for me. My gaming group however has never dabbled in these specific quagmires so all of the theming is lost on them. I’m sure Millennium Blades could be so much higher on this list if I had equally enthusiastic players to join me at my table. For now, it will languish at #60.

59 – Alhambra

Alhambra by Dirk Henn is a classic. In Alhambra you take turns taking money cards from the offer row and using that cash to buy tiles to place into your personal Alhambra. At two points during play a ‘scoring’ card will be drawn, instantly triggering a scoring phase. The player who has the majority for each of the colours earns the points, splitting the points if tied. The first scoring round only offers a prize to the person who has the most, but the next two scoring rounds have points for the person who has the most and for the person who has the second most tiles in each of the colours. In addition to earning points via the majorities in the tiles, you also get points for the wall going around the Alhambra. Most tiles will have a number of black boarders, representing a wall. Walls prevent you from building further in that direction from that tile. Often you will find yourself at odds with buying a tile from the shop because you just need one more green tile, but struggling to place the tile in your tableau in a way that doesn’t completely prevent you from building out even more.

Alhambra is a great game to begin or end a night. It’s fairly quick to play, not terribly complex, and offers a satisfying puzzle for you to solve.

58 – Targi

Targi by Andreas Steiger is a two player only game about placing workers on action spaces in such a way so that you get exactly what you want, while your opponent curses your name under their breath. Targi‘s theme is that you’re the leader of a Tuareg tribe trading goods and trying to expand your wealth, but the theme is pretty paper thin. Where Targi fails in theme it makes up for in gameplay. Targi has a 5 x 5 grid of cards. Along the outside edges are the action spaces, while the centre 9 cards are either resource cards, or a tribe card. During a round you and your opponent take turns placing your workers on available action spaces. You may not occupy an action spot that your opponent occupies, or a spot directly across the board from an opponents worker. Once all six workers have been placed, you place two more tokens on the centre cards that are in same row and columns as your workers. Then you perform all the actions available to you; getting various resources and spending them to gain tribe cards that give you various benefits when placed in your tableau.

Targi is a delightful game to play with a rival. Every action you take denies your opponent opportunities, but spend too much time trying to thwart their plans and you’ll find yourself falling far behind. Targi puts players in a dangerous dance as they try to achieve their objectives while getting in each other’s way. I’ve played Targi only a handful of times in person (every time I do a slew of profanities slowly slip from my mouth as the turns go on), but I’ve played dozens of games on Board Game Arena. I find that because there is very little hidden information, Targi played very well asynchronously. I highly recommend Targi if you and your gaming partner delight in stepping on each others toes.

57 – Azul

Azul by Michael Kiesling is one of the best games of 2017. It’s simple to play, difficult to master, and the Bakelite tiles are satisfying to play with. In Azul you and your friends are working to embellish the mosaic walls of a Portuguese palace. Each player has their own board, and there are a number of factory spaces in the middle. On your turn you take all matching tiles from any of the factory spaces. Once you take tiles from a factory, the left over tiles from that factory are deposited into the centre of the table. On and on the game goes, with people taking tiles from the factory or the centre of the table and queueing them up on their player board in hopes of filling a row. At the end of the round when all the tiles have been claimed, any full rows will move one of the pieces over to the scoring area, and the rest will be returned to the box.

Azul is a very abstract game and you will quickly lose the idea of creating a beautiful mosaic as you fall into the rhythm of the game. Azul is a great game to play with anyone, whether they have a deep and abiding love of games or show only a cursory interest. The game of Azul is satisfying and is one that often gets requested, even if that request is “can we play that game with the Starburst pieces again?”

56 – Tak

Tak has an intresting genesis. It began in a book, The Wise Man’s Fear by Patrick Rothfuss. The main character Kvothe described it as “The best sort of game: simple in its rules, complex in its strategy.” Never did Patrick Rothfuss try to describe how the game was played, as he envisioned Tak to be like the Chess of his world; classic, perfect, and timeless. And how could anyone invent chess today?

I saw an interview with Patrick Rothfuss where he said he was flabbergasted when James Earnest approached him and said:

“I want to make Tak.”

“You can’t just make Tak any more than you can invent the next chess!”

James Earnest said he’d come up with something and if Patrick Rothfuss veto’d it, that would be the end of it. The fact that this game is sitting on my favourite games list may spoil the ending of this story. James Earnest pitched a version of Tak to Patrick Rothfuss and won him over, successfully creating a game that was simple to play, but had deep complex strategies.

I’ll admit my bias; I’ve loved Rothfuss’ books long before I got into board games. But when I saw that Rothfuss had endorsed this version of Tak, I knew I had to get my hands on it. An abstract strategy game that’s elegant and fun to play, and no luck with the potential for misdirection and big moves, I was an instant fan.

55 – Photosynthesis

Photosynthesis is the second meanest game about trees that I’ve played, but I’m ready to argue that this game by Hjalmar Hach has a much more impressive table presence. In Photosynthesis you struggle against the other players to grow your trees from little seedlings. Each round you’ll spend your energy growing trees taller so they catch the sun while simultaneously casting a shadow upon the trees behind them, denying those players valuable sunlight tokens. As your trees get taller you earn more points and the player with the most points win.

Each player has three different sizes of trees to place on the board, and after just a few turns this board game has a wonderful 3D effect. Trees are standing tall amongst smaller saplings and the sun is rotating around the table, changing who is receiving the benefit of the sunlight and the punishment of being in the shade.

Photosynthesis is a game I’ve only played a handful of times but it’s one that I remember fondly. I aspire to play it again soon!

54 – Le Havre

Le Havre is a huge game by Uwe Rosenburg. In Le Havre you need to manage 16 different resources to build the best buildings and ships to earn the most points to win the day. Each round has a total of 7 actions, meaning some rounds players will get more or less actions than the other players. This is particularly difficult in the 4 player game where you’ll get 2 actions at most every round and in some rounds get a single action. Coupled with trying to amass enough food to feed your workers and earn enough goods to build ships and buildings, it can feel like Le Havre is asking a lot of you.

I really enjoy the resource management, and the mechanism for using other players’ buildings. By the time you get to the end of the game you feel successful and powerful, as if you just overcame a large foe. Le Havre is one of Uwe Rosenburg’s best games, which is high praise considering just how many excellent games he has designed.

53 – Inis

Inis by Christian Martinez is a area majority game in which players are tasked with deciding who they’re going to crown as their king. Inis is probably one of the most satisfying area majority, troops-on-a-map games I’ve ever played. The artistic direction is unique and eye catching and I love the mechanic where players need to declare that they can satisfy one of the three victory conditions at the start of the round and hold onto it until the end of the round.

Inis can leave a sour taste in your mouth when two of your opponents can win and you only have the ability to stop one of them. Each round begins with a card draft in which you more or less have to decide what actions will be available to you this round. As you play more games of Inis you’ll learn what cards are available and how to utilize them properly. Eventually you’ll figure out how to predict what someone is going to do based on the cards that you didn’t see, giving you the important information needed to counter their moves.

I found in my plays of Inis that someone ended up being a ‘kingmaker’. By choosing to attack player A instead of Player B, Player B was able to amass their armies and lead their clan to victory. Personally I don’t like being in the situation where my one choice to stop someone from willing will directly hand the victory to another player, but if that feature doesn’t bother you I highly recommend giving Inis a try!

52 – Karuba

Karuba is not the first Rudiger Dorn design on my list and it certainly isn’t the last. Karuba gives all players the exact same challenge, with the winner being the player who completes the challenge in the most efficient way possible. All the adventurers and temples start on the same space for each player. Every turn all players get the same road piece and have to place it somewhere on their board, or discard it to move their adventurers across the jungle, stopping to pick up gems across the way.

Karuba ends once one player has managed to get all four of their adventurers to all four temples, or when the deck of road tiles runs out. Karuba has a particularly excellent Tabletop Simulator mod available that allows it to be played start to finish in under 10 minutes. During the COVID season where my group was playing games exclusively online, Karuba was a standout hit. Unlike a lot of other games, Karuba is easier to play online than it is in person. Because it was so easy for us to play and played so quickly, it ended up being the game of choice to end the evening or for a quick game while waiting for the rest of the group to show up.

51 – The Lord of the Rings: Journeys in Middle-Earth

The Lord of the Rings: Journeys in Middle Earth by Nathan Hajek and Grace Holdinghaus is almost the opposite of Karuba. It is a large sprawling adventure across Middle Earth managed via an app. I have small qualms with The Lord of the Rings: Journeys in Middle Earth due to the character choices and their accuracy in reference to the Lord of the Rings novels (Aragorn and Bilbo do not adventure together!), but overall I really enjoyed the game system. All of the equipment, combat, skills, and damage are managed by cards, and the enemies are plastic miniatures that are entirely controlled by the app. I enjoyed the app integration for The Lord of the Rings: Journeys in Middle Earth as it removed most of the tedium of managing the opponents and the environment, and got us back to playing our turns quickly.

The Lord of the Rings: Journeys in Middle Earth is on of the few campaign games that I’ve played all the way through to the end. I’m incredibly tempted to play through the main campaign again just to see where the story branches. I also really want to play the DLC stories, and get the Shadowed Paths expansion that adds in 6 more heroes (Gandalf and Balin) and a ton of new monsters and minis and another scenario to play. I saw recently that ANOTHER expansion was announced Spreading War that adds even more map tiles, roles, terrain types, heroes, and a 15 scenario story. If you have a proclivity to play the same game over and over, The Lord of the Rings: Journeys in Middle Earth has a ton of content to explore and more keeps coming out every year! Long may it continue!!

Click here to see the next entry in the series

Click here to see the previous entry in the series

Games I’ve Played the Most on Board Game Arena

Race for the Galaxy – 151 games

Race for the Galaxy is a tableau building game for 2-4 people designed by Thomas Lehmann. In Race for the Galaxy each player secretly chooses one of the actions they want to perform (2 actions if playing a 2 player game). The chosen actions are revealed simultaneously, and each player gets to perform each of the actions chosen by all players, with the person who chose the action getting a small benefit.

There is a interesting history of this game and how it relates to Puerto Rico, but I’m not here to talk about that. I’m here to tell you that Race for the Galaxy is a masterclass in engine building game design, and a 2 player game of Race for the Galaxy only takes 9 minutes on Boardgamearena.com. It’s amazing the quality of game design that has been achieved by Thoman Lehmann in such a small playtime. Factors such as tense decisions and satisfying resolutions contribute greatly to the game’s success. Most engine building or civilization building games take a lot of time to play (usually a couple of hours per game), so the fact that Race for the Galaxy can award its players with feelings of growth and achievement while boasting a shorter playtime is attractive to someone who doesn’t always have as much time to play games as he would like.

The BGA implementation of Race for the Galaxy also includes several expansions; The Gathering Storm, Alien Artifacts, and Xeno Invasion are some of the ones that I’ve tried, and the community is very healthy. I’ve never had to wait longer than a couple minutes for a game. I will say it is intimidating when playing against someone with over 3,000 plays, but when a game ends in 9 minutes, you can get crushed and just start again from scratch without any hard feelings.

Can’t Stop – 59 games

Can’t Stop is a push your luck game about rolling dice and moving up tracks. On your turn you roll 4 die, pair them up in any way you’d like, and progress on those tracks that match the numbers you have chosen. During your turn, you move black pieces that represent temporary progress. Once you’ve moved the black pieces up the track, you can choose to stop and save your progress, or you may roll again and continue moving up the tracks. Roller beware! If you happen to roll something that does not match your chosen numbers for that turn, all of your progress for that turn is lost and play passes to the next player. When you successfully reach the top of a column, you win that column (so long as you stop and save your progress), and no other players may continue climbing that number. The first player to win 3 columns is the winner!

Can’t Stop tends to be the game we play while we’re waiting for someone to join the group. It’s fast to play, and I enjoy chanting the name of the game as someone makes 12 rolls in a row, climbing higher and higher, only to bust and waste all of their progress. It creates some excellent moments.

Jaipur – 30 games

Jaipur, designed by Sébastien Pauchon, is a card drafting hand management game for 2 players. You each take turns collecting resources from the card row, either trading your existing cards or taking 1 card on its own. Eventually you sell your cards in sets, gaining tokens that represent victory points. The game ends when 3 of the 6 resources have been depleted.

I’ve always loved well-designed 2 player games, and Jaipur absolutely fits that bill. Jaipur is the kind of game where you and a friend can play dozens of games with each other and still find ways to upset the developing meta. There is plenty of luck in the game, so if a game doesn’t go your way you don’t feel too bad about the loss. Having said that, there is enough strategy that I have a 60% win rate (that sounded a lot more impressive in my head).

Through the Ages – 25 games (plus 8 games of through the ages: A new Story of Civilization)

Through the Ages is another one of those games that makes me question the distinction between board games and card games (although I also question whether the distinction is necessary). Through the Ages is a card drafting civilization game that takes you and up to 3 opponents from the age of antiquity all the way through to the modern ages. Through the Ages: A New Story of Civilization is a remake of the game that rebalances a lot of the cards, adjusts a few of the mechanics, and adds some nice new art.

I’ve only played a physical game of this once, and it took hours to play. There are 30 tiny wooden cylinders to represent your citizens and resources, and tracks that need to be managed for each player to represent culture (points), military strength, and knowledge. Also, some of the turns can be quite involved, with lots of things chaining off one another. It’s awful when you get to the end of a 7-action turn only to realize you’re one stone short and need to start over from the beginning. The BGA implementation has completely replaced the tabletop version of this game for me, as I find that not needing to deal with the fiddly little bits and counting up all the various places that you get resources from makes the game much more enjoyable. On BGA, Through the Ages takes about 45 minutes to play, although it does play asynchronously very well and I would highly recommend it.

7 Wonders – 29 games

7 Wonders is a card drafting civilization building game where each player is trying to make their civilization the best in the world. The game consists of three decks of cards, each representing its own age. Each deck is divided into the number of players present. During play, each player will choose a card from their hand, then pass the rest of the cards to the next player. Choose wisely! You may see the cards you pass away again, but only after everyone else has had the opportunity to pick through and take what they want.

BGA has an excellent implementation of 7 Wonders that I’ve been using to bring my family together over the last year. The interface is easy to navigate and all the necessary information is readily available. The real strength of BGA is that it manages all of the rules for you. There’s no worry of someone accidently cheating by building the same card twice or ‘forgetting’ to pass the necessary coins to their neighbour. And when an easy-to-play game supports up to 7 players, I can get my entire family involved!

7 Wonders Duel – 21 plays

I’ve already gushed about 7 Wonders Duel and how much I enjoy it. It’s a fantastic 2-player card drafting game where you’re building your civilization head-to-head against your opponent. This is another instance where playing on BGA is fast and easy. A very active game, you’ll have no problem finding players to face off against, and a entire game should only last 10 – 15 minutes, assuming neither player goes AFK for some reason.

This is one of the few games where I dabbled BGA’s Arena mode. Arena mode is a competitive mode where you can earn points on each game you play and achieve higher ranks, proudly displaying your achievement to the world. Having a higher rank does nothing tangible, other than letting you show off how big your dick hat is.

BGA has the Agora expansion available to play right now, and the Pantheon expansion (which is a must play for experienced players) is currently in Alpha.

Targi – 16 games

Oh look, another 2-player only game on my list. Can you tell that I have a type?

Targi, designed by Andreas Steiger, is a cut-throat worker placement/set collection game. On your turn you place your 3 workers on spaces along the outside of the board. When all 6 workers have been placed, you draw a line from each of your workers and place a wooden cylinder where those lines would intersect. You then take all 5 of those actions in the order of your choosing. As an added twist, the game has a robber piece that moves around the board, and players may not place a worker on the same card that the robber occupies.

In Targi you’re trying to collect resources and spend them on tribe cards to place them into 3 rows in front of you. At the end of the game you get bonus points if all the cards in a row are the same suit, or if they’re all different suits (some of the cards will give you bonus points based on the cards and their positions in your row).

The cut-throat aspect of the game comes from maneuvering your workers to block the spaces your opponent so desperately needs, as you can’t place a worker directly across from another worker (after all, how would those lines intersect?). You’re constantly weighing the costs and benefits of spending your precious few workers. Should you claim a card that you desperately want? Or should your first action be to deny your opponent their needs? Targi is finely crafted and a joy to play, especially if your friend is willing to engage in some light trash talk, and won’t take it personally when you ice them out from a specific card for three turns in a row.

The Games I’ve Played the Most but don’t Own

Preface: This list does not include app plays, or from websites such as Board game arena or Yucata. Plays on those platforms get tracked by their own platforms and I’m a firm believer of not double recording a play. Also, while none of these plays are astronomically high, for a player like me who gets so much enjoyment form discovering new games over replaying known quantities, playing a game more than 10 times is a massive achievement in my stats.

Magic Maze – 29 plays

Why I’ve played it so much

Magic Maze it’s a real time coop that you can lose quickly if you’re not careful. I’ve counted every mission I played in Magic Maze as it’s own individual play. the first few missions slowly introduce the mechanics, while the last dozen make the game harder. Like many coop games it restricts communication and half of the fun comes from staring at your partner who will not receive your telepathic demands to move that one pawn to the left!

Magic Maze also has a very interesting and unique mechanic where each player isn’t controlling a specific character, rather they are in control of a specific move. Every piece that wants to move left? That’s my job. You get to focus on moving people to right. And if you make a mistake and move too far, you have to hope I know what you were trying to do and correct it for you.

Why I don’t own it

I’ve played this game over 3 sessions at the local board game cafe. Those 3 sessions were with entirely different groups (my wife and I being the two consistent parties at each of the sessions) and although each session was fun and everyone walked away from the game with smiles, by the time the third session finished my wife and I agreed that we felt the game had been explored and would not hit the table in our home compared to the rest of the games we already owned. I’ve read the expansion adds significantly to the experience, but it’s not a game that I feel compelled to own.

Karuba – 27 plays

Why I’ve played it so much

The coronavirus pandemic forced my game herd to migrate online for a year. One of the games we found on Tabletop Simulator that had a fantastic implementation was Karuba. This highly scripted version takes care of randomizing the setup, and drawing the same tile out for every player. Once tiles are placed, it automatically locks it in place, moves any gems onto the board (or off if your meeple landed on it), and pulls the next tile. We can knock a game of Karuba out in less than 10 minutes, which is impressive considering most games on Tabletop Simulator take longer to play than their IRL counterparts, even without the setup and tear down times.

Like most games on the platform, it won’t enforce the rules for you, if someone cheats and leaps around the board, it’s up to you to be aware of it and to immediately find better friends.

Why I don’t own it

This is a rare instance where I would rather play a game on TTS than on the table. I wouldn’t turn down a play of this if someone brought it out, but I do not feel the need to have a box sitting on my shelf when I know a fully functional version exists just a couple of clicks away.

Istanbul – 16 plays

Why I’ve played it so much

Because it’s great! Really, a race to collect gems with decisions on building up a engine or to pick the low hanging fruit before your opponents get to them first. An incredibly variable play space, easy turn structure, and a fair amount of mastery if you want to plan out your turns a dozen moves ahead. Enough randomness that could swing the game if someone was feeling bold enough to bet high and roll successfully. The expansions each add a pair of mechanics that can swing an entire game (I once won a game by running my coffee engine only), and some more variability to the board, giving this game even more replayability

Why I don’t own it

In what I suspect will be perceived as a personal slight against Rüdiger Dorn, considering I have 3 of his games in a row on this list, the only reason I don’t own Istanbul myself is because someone in my friend herd already owns it, plus an expansion. If I’m ever thirsting for a game of this I can either borrow the game from him, or fire up the Android app and get half a dozen plays in over the course of an hour. This is probably the second game on my to-buy list if suddenly the game was no longer easily available to me.

Scythe – 15 plays

Why I’ve played it so much

Rise of Fenris campaign contributed a lot to this play count, but even without the campaign compelling us to play, I very much enjoy Scythe. It’s a cold war game where the threat of combat is more tense than the actual combat. I have had some fantastic plays where my engine grows and hums and I conquer the peasants of Europa, while other games I’ve made blunders and had my opponents promptly capitalize on my mistake (over-committing to a combat, losing by 1 point, having the other 3 players all on their next turns combat my now battered army). I love the mechanic of moving things off the board to make some actions stronger and other actions cheaper, and the player who ends the game is not always the player who wins the war.

Why I don’t own it

A friend in my herd has the collectors editions, upgraded resources, expanded event cards, 2 expansions (Invaders from Afar and Rise of Fenris) and has it in his top 10 games of all time. If I’m going to be playing this game, I’ll be playing it with him.

Las Vegas – 14 plays

Why I’ve played it so much

Las Vegas plays fairly quickly and is very easy to set up and teach. Being a very luck based dice area control game, having a serious attitude is a detriment here. Usually, I pick one person and decide to do everything I can to squeeze them out of Vegas. I often play with a variant/house rule where each player is given 2 neutral die that get rolled with all of their normal dice and must be placed with the same restrictions. Using those extra die to manipulate the market is a joy, and when you and your opponent have both committed 5 die to a single spot and you’re down to your last die and you manage to roll the exact number you need, the whole table erupts with laughter. Except for the other guy, but screw that guy, he lost and we don’t care about losers.

Pro Tip, don’t add extra sets of die and play with 8 players. At that player count the time in between turns is unbearably long, and every casino gets 8+ die on it meaning almost everything ends in a tie.

Why I don’t own it

It seems to play best with larger groups (4 or 5) and I rarely have that many people over to my table. Someone in my herd already owns it (and has more friends than I do) and I know it won’t hit my table as a 2 player game over the games I already own.

Can’t Stop – 13 Plays

Why I’ve played it so much

Aside from being my wife’s #1 favourite game of all time, I keep finding this game everywhere. At various events where people bring games, this one always seems to be available. Each time I see it around I usually rope in the nearest two people and break it out. I’ve played this in board game cafe’s across the country (BC, Saskatchewan, and Nova Scotia), 2 different weddings, and at least 2 picnics. It’s easy and fun to play, and the push your luck element has my hair standing on end every time I roll the die.

Why I don’t own it

It’s way too expensive for what it is. A plastic board, a few cones (11 in each colour, plus 3 white ones), and 4 die. at my FLGS it was around $50, while online I can see it as low as $40. If I ever see this game available used for $15, I’ll be sure to snag it. It’s also the game Board Game Arena uses to teach you the platform. With it being available there and a premium membership allowing for games to be played from the same IP address, I’m not compelled to hand over my cash for this one.

Azul – 11 Plays

Why I’ve played it so much

A very attractive game that is easy to teach and offers interesting decisions. This game usually ends up capping off a game night, or it’s another tool I use to lure people into the hobby when they’re foolish enough to accept my invitation to the local board game cafe.

Why I don’t own it

As far as abstract puzzle games are concerned, I prefer Sagrada. While not directly comparable, both end up scratching the same itch for me, and I just like rolling colorful die more than pulling Starburst from a bag.

Splendor – 11 Plays

Why I’ve played it so much

in 2018 I was mildly obessed with this game. I loved the puzzle of building a ‘engine’ of resources and figuring out the perfect moment to shift my gameplay from collecting cards for the purpose of having more gems, and using the cards I have to finish off the recipes for the nobles. I played the Android app a bunch as well, using it to finely tune how I approached the pivot of the game and how to leap for the endgame victory points.

Why I don’t own it

Honestly, I don’t know about this one. I last played in in June of 2019 and haven’t had the urge to seek it out. I know I still like this game, but I don’t have the desire to acquire a copy and coerce my wife into playing it with me. Which is double odd because I know she likes this game too! Perhaps something replaced it for me, but I’m not sure what it is.

Concordia – 10 plays

Why I’ve played it so much

Like Istanbul, this game is so good and so replayable it’s almost funny. with dozens of action cards with end game points coming out in different orders, the resources each city provides shuffling around, and the various way to accrue points, I love to explore this game. And this is even without the additional maps, or Concordia Salsa (which is an expansion I love) which add even more twists to the formula. The end game scoring is sufficiently obfuscated so while you may feel like you know who is going to win the game, it’s not a sure thing and I’ve seen more than a few upset victories when one player sneakily captured all the cards of a single type and exploited it for all they could.

Why I don’t own it

This is my favourite game that I don’t own and would be the first one I purchase if the person in my herd who already owns it suddenly left. Its a little more complex than the games my wife tends to enjoy so I know I wouldn’t suggest it for our 2 player game nights, but it is a game that I love to play, and with my recent foray into Solo gaming, I would like to try the solo play deck that is coming out soon.

Quadropolis – 9 plays

Why I’ve played it so much

Quadropolis is a cute, well made city building game, with 2 modes to play. I’ve mostly played this one at the request of others, but each time it hits the table I find myself enjoying it more than I remember. One mode of the game gives each player a worker of their own number, leaving it entirely up to them to not let themselves get painted into a corner where the one tile they want is out of their reach, while the other mode of play pools all the workers together. I’ve been that guy before to just use all of the #1 workers, just to sow discord and panic amongst my ‘friends’

Why I don’t own it

I don’t love it enough to request playing it, which means it won’t be a game I pull off my shelf often enough to justify the price. This is on top of the fact that another player in my group does own it and does request playing it. No need to double up on our collections!