My Top 10 games of 2024

My Top 10 games of 2024

I’ve said this a lot in the past, but I don’t really play a ton of games in the year they come out. Between my impressive backlog and my unwillingness to go to any board game conventions, I’m usually a year or two behind when it comes to playing the hot new games. In fact, I usually do this list around July, but this year, I’ve been much more active on Board Game Arena, and more and more games are launching on BGA close to their physical release date. It also helps being on the Alpha test list, so I can play lots of games as they’re being added to the site, with the caveat that there may be bugs. ANYWAYS, I’m not here to talk about BGA, I’m here to run down my 10 favourite games that released in 2024 (so far)

Also, side note for myself. Next year I really need to complete this list before my kid goes on Christmas break, because, I was completely unable to get ANY writing done during the last 2 weeks!

10 – Harmonies

Photo Credit: Wizzy Parkerir via BGG

Harmonies was incredibly popular when it hit the scene in March. Pitched as a cross between Azul and Cascadia, it felt like everyone was talking about this little game. Now, I’ve only had the opportunity to play Harmonies on BGA, but I can see why this game had everyone so excited.

Designed by Johan Benvenuto, Harmonies tasks players with building specific shapes in their personal ecosystems to satisfy the demands of the fauna cards. Each animal wants something different, perhaps a lion wants a mountian 3 discs high, with 2 plains discs adjacent, while the boar wants a tree thats only 2 discs high next to a 2 disc high building. The name of the game (literally) is finding the animals that can exist harmoniously, as each of their requirements compliment each other.

While luck plays a major factor in which discs are available to you each turn, and you’ll quite often be forced to take discs you don’t want or can’t use just to claim the few that you really need, Harmonies remains a calm, enjoyable experience. I really look forward to fleshing out my thoughts in a full review, once I can get a few more plays under my belt.


9 – Castle Combo

Another game introduced to me via Board Game Arena, Castle Combo, designed by Grégory Grard, Mathieu Roussel, is a fast, simple tableau builder about trying to squeeze the most points out of a courtyard of servants.

The cards you’re drafting come in two rows. The servants, and the nobles. All cards cost money to bring into your tableau, and once you take possession of the card and slot it into your 3×3 grid, they’ll offer some immediate benefits, as well as offer some end game scoring. After 9 rounds, you evaluate all the cards in your grid, and whoever has the most cards wins!

The artwork by Stephane Escapa is colourful and full of funny caractures, and the gameplay is so fast and butter smooth that it fits the role of ‘filler game’ perfectly. There are still satisfying decisions to make, as a lot of the end game conditions will depend on where each card is, and how many of the other tags are in the rows and columns next to each card.

It’ll remain to be seen if Castle Combo will stand the test of time, but it’s worth at least a dozen plays or so!


8 – Stalk Exchange

Photo Credit: W. Eric Martin via BGG

An area control and stock market game about the ever increasing value and presence of flowers was a bit of a surprise hit for me. Another BGA game, Stalk Exchange by Christopher Ryan Chan, gives players some hidden information that will inform their final score, then tasks players with swapping the flowers they have behind their screen with the ones that are able to go onto the board.

When flowers are on the board, they start off as bulbs, after a single turn if they have an open side, they grow into flowers. If a cohort of flowers are ever fully contained by the borders created by other flower varieties, they’re removed from the board, and the value of that flower goes up 1 spot for every flower token removed from the board. At the end of the game, you score your portfolio. But before you do that, the bubble bursts on the most valuable flower, its value gets cleaved in half.

Stalk Exchange is clever, quick, and simple to teach, making it a pretty appealing game. I’ve enjoyed the few plays I’ve gotten of this one, and if I can source a physical copy, I’ll be sure to push it onto my local game group.


7 – Wyrmspan

Building off the core gameplay mechanics of the massively successful Wingspan, Connie Vogelmann crafted a new game in which players hew homes for dragons out of caves, then entice those dragons into your sanctuary, all in the effort of building an engine by chaining together powerful abilities, and turning those abilities into victory points.

In classic Stonemaier Games fashion, Wyrmspan is a beautiful product. The art is lush and fanciful, the eggs are speckled, the components have a premium finish, it’s a wonderful production to hold in your hands. Gameplay wise, Wyrmspan is much more complex than Wingspan, there’s a lot more interactions between the dragons and caves and the resources you hold that players need to be aware of. The potential to craft a runaway combo feels greater in this rendition.

Personally, I’d be much more willing to play Wyrmspan over its predecessor, but I’d also be much more reluctant to introduce newer players to Wyrmspan, at the very least without the Wingspan background. It’s a great ‘next step’ game, where it has some familiar mechanisms to ease the learning burden, but offers a more satisfying gameplay experience.

6 – Draft & Write Records

A prototype was provided by Inside Up Games

I was fortunate enough to receive a prototype copy of Draft & Write Records to review from Inside Up Games back in the fall of 2023, but it was officially released this year, so I’m including it on this list!

Draft & Write Records by Bruno Maciel, is as the title indicates, a draft and write game. Each player gets a large sheet of paper and every round, they’ll draft a card from their hand, cross off the appropriate resource from their sheet, and pass all of their unchosen hands to the next player. After each hand of cards has been picked down to nothing, there’s a short weekend, where players evaluate goals, and play continues in this fashion until someone triggers the end of the game.

In 2024, Draft & Write Records came to Board Game Arena, and I decided to hop into a couple friendly tournaments for it, which ended up putting another 10 games of it under my belt. Draft & Write Records is the perfect async game, as on your turn you just need to quickly assess your board state and the few cards passed to you, before making your choice. And the combo-tastic nature of the game is really satisfying when you manage to stretch a single action into 5 or 6 resources getting crossed off.


5 – Nucleum

While I haven’t reviewed Brass or Barrage on this site (yet), I’ve touched on how much I enjoy Brass: Birmingham as it sits at number 18 in my top 100 games of all time list. Nucleum by designers Simone Luciani and Dávid Turczi has players erect power plants, build links between urban buildings, and completing milestones. Each player has asymmetric technologies, and throughout the game the action tiles you’re using to take actions are spent to establish links, giving the game a really great feeling of tension.

If I’m being really honest, I suspect that when I look back at all the games on this list, Nucleum will have the most staying power. That said, I didn’t like it more than Brass, so I’d be more inclined to return to that game if my group is in the mood to play a heavy economic euro game. Not to diminish how great Nucleum is as a game, it’s really amazing! It just has some close parallels that evoke similar feelings to other games that I already love.

4 – Fromage

Coming in right at the end of the year on BGA, Fromage was a really enjoyable euro game that played fast and offered intresting decisions. With simultainous worker placement, and 4 different scoring areas to play in, I had a really good time exploring this french cheese game.

I enjoyed it so much, I felt compelled to give this one a full review, which you can read here!


3 – Kinfire Delve: Callous’ Lab & Scorn’s Stockade

All 3 Kinfire Delve games were provided by Incredible Dream for review purposes

Are these technically expansions? They can be mixed with the previous Kinfire Delve games, but each box is stand-alone. While the core gameplay is the same between all sets, each character and boss are wildly different. Mixing characters to address specific challenges for each boss is a real treat.

In 2024 I transitioned to being a stay at home parent, and solo gaming suddenly became much more of a reality for me as my child napped during the day. My time with Kinfire Delve was a delight, and I’m very much looking forward to exploring the rest of the Kinfire universe, whenever that opportunity arises.

Kinfire Delve: Vainglory’s Grotto

Kinfire Delve: Callous’ Lab

Kinfire Delve: Scorn’s Stockade


2 – Lord of the Rings: Duel for Middle Earth

Another game that got the full review treatment, The Lord of the Rings: Duel for Middle-Earth is a reworking of the 7 Wonders Duel system. Folding in both the Pantheon and Agora expansions, then streamlining the whole package down into something that is just a joy to play, LotR:DfME is an achievement of game design.

That said, when all is said and done, I find more fun in the 7 Wonders Duel experience, especially with the Pantheon expansion. I don’t mind the dozens of little calculations you need to do every time you want to buy a resource that you don’t have, and the engine building powers of the yellow cards is something I dearly missed in this new edition.


1 – Bullet: Paw & Palette

How dare an expansion take up the number 1 slot? Well, the answer is easy. Bullet remains one of my favourite games, especially the solo mode, and getting 8 new characters and bosses was a highlight of my board gaming year. Bullet: Paw focuses on animals, while Bullet: Palette puts the emphasis on heroines with an art pursuasion. I have indepth looks at both of those expansions, linked above, so if you want to read about those games specifically, please check out those reviews.

As for the new year, Bullet Cubed is coming to Gamefound with two more expansions, which means Level 99 Games is going to continue to get more of my money. Dang, I hate it when companies give me what I want!

And those are my top 2024 games. Soon I’ll have a couple more lists out, my top 10 best new to me games that aren’t from 2024, and my top 10 BGA games from last year. Let me know if you’ve played any of the games on this list, and what your favourite games of the last year are! See you again soon!

Bullet: Palette – Board Game Review

Bullet: Palette – Board Game Review

Continuing on from last week, I’m going to look at the characters and bosses that come in Bullet: Palette and share my experiences as I played them! For playing these characters as heroines, I’m going to pit them against Hyper Mode from Bullet🍊, as I find she is the most vanilla boss to run up against. Her quirk is really just “Dump 20 bullets into your bag every round. Good luck!”. As for tackling the bosses, I’ll try to overcome them as Mariel Martin from Bullet❤️, as she’s one of my favourite characters to play as!

Bullet: Palette features four new characters that need to be mixed into a base game to play. The theme for this set is art, as the heroines fight with drawings, paint, sound, and… dice? I’m curious to see how Precursor Die fits into the theme here, but theme isn’t particularly important here. What I care about is how fun and interesting each of these characters are, so without further ado, here we go!!

Bridget Glenn

Right off the bat, a heroine after my own heart. Bridget Glenn is an author, with verdant green eyes and ink spilling over her pages as she writes characters to life. Each of the quotes on her patterns are wonderfully evocative of classic literature. Her quirk is that she can swap which column each colour falls into, and bullets can be moved to any space in a column matching its colour, giving a great amount of flexibility to how bullets can be moved.

I feel like Bridget would be more useful in the competitive mode where (if you have a keen eye and watch your opponent), you’ll have a much better idea of what colours are coming into your sight, otherwise her ability to move which column is getting bullets is not helpful defensively. Offensively, it’s awesome. For 2 energy you can swap column colours, then move a bullet of that colour from anywhere in your sight to anywhere in its column, allowing you to set up your patterns for maximum effectiveness.

I actually feel like Hyper Mode isn’t a great match-up for Bridget Glenn, as she excels at being able to move a bullet to any open spot on the board for just 2 AP, and that’s not really a power you need when you’re getting flooded with Hyper Mode’s bullets

Bridget Glenn cleared Hyper Mode on her second try.

Precursor Die

You know what you need more of in a push your luck game? More chance. If you find yourself agreeing with that statement, Precursor Die has you covered. At the start of each option phase, you roll a die. Some of Precursor’s actions are affected by the number you roll. Precursor’s actions are fairly weak, in that it costs 2 action points to move a bullet a single space, but one of those AP are refunded if you had managed to roll a 4, 5, or 6. Similarly, for 2 AP you can draw another pattern, or draw two and discard one if your die is on the higher side. For a single AP you can re-roll the die, and bringing the precursor part of the name into play, for one AP you reveal as many bullets from your bag as your die number, then return them to the bag, letting you know what’s on the horizon for you.

Precursor Die was much more difficult to use than Bridget Glenn, almost unfairly so. A lot of Precursor Die’s patters were 3 or 4 across, making it extra difficult to clear the edges of her sight. At least Precursor has the ability to move a bullet up, which is uncommon, but not rare, so it’s no consolation. Precursor Die is uninteresting and un-fun to play. I expected more with the die, like being able to better control bullets that match the number, or something. After 3 attempts that just made me feel frustrated, I doubt I’ll ever play as her again.

Shout

I’m only tangentially aware of idol culture, as much as any anime fan can be without ever having engaged in that side of the fandom, mostly just from seeing Hatsune Miku’s face in ads, her cameos in various video games, and most recently, a Jaiden animations video detailing her obsession. Shout★’s quirk actually reminds me more of nonograms than anything else, but I digress. Each of her patterns have a ‘volume’ requirement, which just means the number of bullets in each column. This can be tricky to control, especially when your bullet bag is utterly full from Hyper Mode’s relentless onslaught. Thankfully, Shout★ has a couple of very useful abilities. One lets you have a +1 or -1 to each volume’s requirement for the next pattern, and the other lets you move every bullet in a single column, either left or right.

While tricky, and requiring careful planning, Shout★ proved her mettle and was able to clear Hyper Mode in a single try. I’m glad the battle ended when it did, though, as I don’t think Shout★ would have survived another round!

Zuri Kasango

The last of the heroines in Bullet: Palette is Zuri Kasango, the graffiti artist that looks like she was ripped straight out of Jet Set Radio Future.

I think Zuri’s whole quirk is really not ideal against an opponent like Hyper Mode. She doesn’t clear any bullets until the end of her Option phase. All of her patters are just bullet requirements. With a hand size of 1, Zuri needs to try and fufill the pattern of bullets in her sight. When she does, she discards her pattern and draws a new one. At the end of the option phase, depending on the number of patterns Zuri discarded, she gets to clear bullets from anywhere on her sight, up to a really impressive 14 bullets if you manage to fulfill 10 patterns.

When Zuri finally does get the opportunity to clear her bullets, every star she clears lets her throw another bullet into the centre, which can result in a full board clear. Zuri’s real downside is really that she just can’t clear bullets during the option phase, which means she does need to survive drawing her whole bag. If she survives, she’s devastating. But that’s a pretty big if.

I like Zuri’s glass cannon. I attempted Hyper Mode 4 time to no avail, but I’m quite keen to come back and try Zuri against other bosses!

Gamemaster Die

Unlike any boss before her, Gamemaster Die has no patterns, a single shield, but 18 shield slots. Each round in which her shield would break (which takes 5 bullets to do so), you roll the die and move the shield token along the dungeon path, and take whatever effect it lands on. Then, for the next round, the intensity is the sum of numbers on the places behind the shield token.

While the game can be over in as few as 3 rounds, provided you always roll a 6, the reality is that this is more of an endurance match than I gave it credit for. There’s no real way to rush the ending. As long as you clear 5 bullets, you’ll roll the die. Clearing more than that is just for fun. Gamemaster Die starts slowly, only adding 6 to 9 bullets in the first few rounds. But as you turn that final corner and get within striking distance of the finish line, suddenly you’re facing a barrage of 16+ bullets each round. Gamemaster Die never felt fair, all you needed to win in this scenario is just a bit of luck.

It took two attempts to clear Gamemaster Die. The first game saw Mariel kicked back to the dungeon spot 3 times before she was overwhelmed in 9 rounds, while the second game was over in the 4th round. Gamemaster Die is a fun boss to fight, if you don’t want the hassle of checking for boss patterns every round.

Shout Live!

All of Shout ★ Live!’s (is that how you pularize that?) patters have the same effect. If you fail to achieve her condition, all your bullets for the next round have a +1. That can be brutal, but on the other hand, the patterns are really not that difficult to meet, at least for Mariel. Shout ★ Live! was a bit boring, with her two static quirks being all that there was to think about during the confrontation. There were no extra conditions to be aware of when a shield broke, which let Mariel dance around her conditions with relative ease.

One try is all it took to silence Shout Live!

The Defacer of Tyranny

The Defacer of Tyranny is a true endurance battle. The goal is to outlast Zuri as her outlandish pattern requirements punish you by placing 5 extra bullets every time you fail to achieve them, and a shield breaks. Unlike most of the other bosses, all you need to do to defeat Tyranny is outlast her pattern deck, while completing some of the patterns and not taking a dozen bullets to the face.

On my first attempt, I failed 3 patterns in a row, which spelled disaster for my run. I was more cognizant of her tricks during the second attempt and still lost. But the third time, I… still lost. But only barely. The fourth time I stood up! Just kidding. I lost again. And again.

Mariel proved to be both helpful and absolutely useless when it came to specific patterns. Being able to leap her across the map was pivotal sometimes, but her inability to slide any bullet just a single space was crippling. I think it’s a testament to how much fun I was having losing, where I attempted this boss 8 times before I came out ahead.

The Loremaster

The Loremaster is a bit of a tricksy bag. On one hand, her patterns are relatively simple to achieve. On the other hand, she has regenerative powers, as in, if you don’t complete the pattern, she regenerates a shield. In addition, every time a shield breaks, she drops two more bullets into your sight, making a shield break just a little bit risky.

She was tricky, and once again, Mariel was both very helpful and frustratingly helpless with certain patterns, but overall, she was a great heroine to take on The Loremaster. It took three attempts to come away with a victory here.

Conclusion

Bullet: Palette features a diverse cast of quirks. From Bridgett’s ability to swap column headers, to Shout’s volume control, I thoroughly enjoyed diving into each one of the heroines, and their boss counterparts, with the exception of Precursor Die. I think Zuri was the bright spot for me in this expansion, both as a heroine and a boss. I wouldn’t hesitate to recommend Bullet: Palette if someone wanted to add just one of the 4 character expansions into the game. Each character felt unique and I’m more than happy to have them in my box!