I know a lot of people use the PubMeeple ranking engine to generate their top X lists, but I’ve gotten to the point in my gaming career where that tool is almost unusable for me. Comparing 500+ games takes thousands of matchups and takes literal hours to complete.
What I do to make these lists is go through BGG and sort by all the games I’ve played, then give them a ranking from 1 – 10. I then export the list, sort the games by their ranking, and then take each respective number and figure out the order within that segment of games. What really shocked me was learning that I have some games that I’ve rated an 8 that didn’t make it onto the top 100 list. There are so many games out there that even great games don’t crack my top 100!
But my feelings are always changing, so maybe if they see another play, they’ll work their way into the list the next time I do this.
I love that the components for the game is just a generic deck of cards, and yet the way you interact with the game is engaging and exciting. Making the royalty cards bosses to be overcome, and every suit a special ability is some special, out of the box thinking that I really appreciate.
The resource market brings me so much joy. The ebb and flow of fuel that dictates which plants can produce energy is easily my favourite thing about Power Grid. I’ve only played this twice, and haven’t played it in over 5 years, but it obviously left quite the impression on me to remain on my top 100 list even through years of not playing it.
How dynamic the gameplay is with different players. When I played a 2 player game with Otter, we were absolutely rolling in resources. When I played a 5 player game, most rounds each player only gets 1 action, so you really have to make them count. I really enjoy that Le Havre not only works at low and high player counts, but that the experience is so different.
87 – Inis
My favourite thing about Inis:
The quality of decisions grow as the group gets more familiar with the cards. In the first game, the draft is somewhat important, but after everyone has a game under their belt, every card you take feels monumental. Handing your opponent a hand of cards that you know could cripple you is delicious.
86 – Underwater Cities
My favourite thing about Underwater Cities:
The interplay between the cards in your hand and the actions on the board. It’s tight, but not too tight. Gently nudging you from doing EXACTLY what you want to do, and doing what might be the most efficient thing, feels great. I love having to decide between the action on the board I want to do, but not having a card, or, having a card that I really want to play, but don’t have an action on the board that benefits me.
The whole game revolves around the central mechanic. There’s a grid of building tiles that require you to a worker with a number along the edge of the board to claim the tile that many spaces in from the edge, and place it into a matching space on your player board, with points being awarded for certain things being adjacent to other buildings. There are two modes of play, one gives everyone a set of numbers for them to use, the other pools all the numbers together into a common supply. I literally cannot tell which mode I prefer, both are so amazing to play, and this central mechanic is genius.
The double-sided cards mixed with the mechanic of not being able to re-arrange your cards does allow the space for some clever play. I keep expecting to get bored of playing Scout, but it’s been a joy every time I play.
I like arguing with my friends over which words could possibly connect with the clues they’ve given us and agonizing over what clues to give. How do you connect the words Quilt and Sausage? Homemade! I love word games like Just One and Codenames, as you’ll see further on down this list, and I feel like So Clover sits right up with them, which is an impressive feat. There’s a lot of word-based puzzle games out there, and breaking into the top spots is an accomplishment.
The amount of details in the map is astounding. Over the course of all the missions you’ll be pouring over the map for hours, and while it starts to feel familiar, you’re constantly discovering new people and new situations that you must have missed the last four times you were investigating a certain area. Discovery is something I’m always craving, and MicroMacro: Crime City delivers on that front.
The way the barbarians march gives an amazing sense of impending dread. Unlike base Pandemic, where new hot-spots can pop out anywhere, Fall of Rome has a great progression to it. Tribes you ignore slowly follow their path towards Rome, giving the game a great thematic feel.
As of this month, my blog will be 2 years old, so I think it’s time I start looking back and revisiting some of the games I talked about in the beginning. As time goes on, our gaming tastes change and I feel value in looking back at what I was keen on, and how much staying power a game actually has. It’s one thing to say ‘this game is eminently repayable’, but how does it actually fare when the rubber hits the road? When put to the test against all the other games, and it no longer has that ‘new game shine’, does it come back? Did my interest wane? Here’s where we find out.
Now, not all of these games came out in 2021, but they were new to me in 2021. So, here we go!
#10 – Regicide
Designers: Paul Abrahams, Luke Badger, and Andy Richdale
What made it special: An engaging cooperative game that uses a standard deck of 52 cards.
Thoughts over 2022:Regicide came to Board Game Arena, and I played it about a half dozen times during my lunch breaks. It’s amazing how a game using a generic deck of cards can evoke strong feelings of tension and peril. I love the ebb and flow of cards as you crush through the royal family, sending each one to their grave.
Regidice is also on Board Game Arena, which is an interesting take on the Regicide system. I found Regidice to be a bit less interesting, but still fun none-the-less. Both games require that you maintain a sense of momentum. If you stumble and falter, you’ll be overwhelmed quickly.
#9 – Project L
Designers: Michal Mikeš, Jan Soukal, and Adam Spanel
What made it special: Polyomino puzzles plus Splendor-like engine building puzzle, with candy-like pieces
Thoughts over 2022: I played this once with my mom in May, and we both really enjoyed it. It’s a great little game with great production quality. The little pieces are super colourful, and satisfying to slot into the double layered tiles.
One thing to note, I had hoped to pick up the expansion(s) for Project L, but following the crowdfunding campaign of Kingdom Come: Deliverance, publisher Boardcubator announced they were shutting down. I don’t know what that means for the future of Project L, or the availability for expansions, but I suppose we’ll see!
What made it special: Cooperative trick taking with limited communication
Thoughts over 2022: During 2021’s Black Friday sale, I picked up the follow-up The Crew: Mission Deep Sea, and I found I enjoyed that version quite a bit when playing with a group that doesn’t gather together regularly. The Crew: The Search for Planet Nine is a game that I look forward to playing with my regular group as we plod our way through the quest book, but not one that I would necessarily pull out for a casual game night.
#7 – Cascadia
Designers: Randy Flynn
What made it special: A lovely tile placement, pattern building, hex grid, drafting game.
Thoughts over 2022: I haven’t revisited Cascadia since September 2021. I have played Calico a few times (which my mom said was her favourite game that she played when she came to visit) and I think I still prefer Calico, although it seems I’m in the minority.
Cascadia has received a lot of acclaim over 2022, including winning the prestigious Spiel des Jahres! Congratulations to Randy Smith and Flatout Games!
#6 – Beyond the Sun
Designers: Dennis K. Chan
What made it special: It’s a big, interesting tech tree! That changes every game!! That you get to control!!!
Thoughts over 2022: Beyond the Sun is another game that I keep playing on Board Game Arena, which is really exciting. I’m impressed with the variability of each game, and playing it again in person during Cabin-con was one of my highlights of the weekend!
I’m eagerly awaiting an expansion to Beyond the Sun to ratchet up the asymmetry and give us more excuses to return to this wonderful game!
#5 – MicroMacro: Crime City
Designers:Johannes Sich
What made it special: It’s Where’s Waldo, but you can follow people’s actions backwards and forwards through time! Everything is happening all at once!
Thoughts over 2022: My partner and I have played through MicroMacro: Crime City – Full House, and thoroughly enjoyed it. There’s no way around it, it’s exactly the same, just, more of what you’ve already seen. I just got game #3 in the series, MicroMacro: Crime City – All In. I do enjoy this system, and I continue to be invested, if only to see what the whole city will look like with all 4 maps stitched together.
What made it special: A tile placement, pattern building, hex grid, drafting game. BUT WITH CATS!
Thoughts over 2022: Calico remains one of my favourite pattern building tile laying games. It’s simple to play, but has sharp teeth that can make you regret the very first tile you place in your double layered player board. I like how bright and colourful Calico is, and the variety in the patterns you need to build and the objectives that are slotted right into your board.
I played Azul: Queen’s Garden in 2022, and halfway through reading the rulebook I looked up at my friends and said “This is kinda like Calico!”. That framing helped learn Azul, but as soon as we were done, I think we all agreed that we would much rather play Calico.
What made it special: One of the few legacy games we’ve actually completed.
Thoughts over 2022: The first few chapters of My City filled me with excitement and wonder. Just what would we be discovering in each of the envelopes. As the chapters wore on, mechanics came and went, the forest got cut back to make room for more tiles, and we delved too greedily and too deep.
In the end, My City was a great game, but the campaign ended on a whimper. No great climax, no revolutions to the gameplay, just small twist after small twist until the engine sputtered and finished.
I enjoyed my time with My City, but I just wish then ending was a bit more exciting. A bit more impactful. Nevertheless, I’ll be playing both My Island and My City Roll and Write as soon as they become available to me.
#2 – Clank! Legacy: Acquisitions Incorporated
Designers: Andy Clautice and Paul Dennen
What made it special: Lots of discovery and humour sprinkled throughout the gameplay
Thoughts over 2022: Near the end of 2021, we played Clank! Legacy: Acquisitions Incorporatedfour times in a single day. Early on, it becaome clear that my goal wasn’t to win any specific games, but to hit as many story encounters as possible. I mourned when I failed to complete a goal before it’s time limit was reached and we had to read the ‘failure’ text.
Over 2022, Bigfoot chose to bow out of the campaign. Fair enough, he wasn’t enjoying himself, and our hobby time is too precious to waste on playing games we don’t like, even for the sake of the group. So Clank! Legacy has become the game we play when Bigfoot is unavailable to us.
We still haven’t finished it, but we’re close, I think only 2 plays remain. I’m hoping the campaign ends on a very exciting note, but playing a game once every three months makes it hard to remember the narrative continuity.
#1 – Bullet❤️
Designers:Joshua Van Laningham
What made it special: A very clever push your luck, puzzle-y, pattern matching game with an excellent solo boss battle mode.
Thoughts over 2022: Suzanne Sheldon said it best when she said “some games spark“. A spark game is one that captures both your mind and your heart. They feel fresh and excite you!
Now, I might be struggling with burnout, but sometimes, it can feel like board games sort of, blend together. Nothing stands out, nothing really elicits that joy that I felt when I was really getting into this hobby. Bullet❤️ is a game that sparked for me.
In 2022, I picked up Bullet⭐️ and mixed both sets together. This has become one of my go-to solo games. The evenings where I don’t really want to sit in front of a screen, or if I only have 30 minutes to kill before moving on to something else. Every character is unique, and each character doubles as a boss mode to crash against. I love exploring this puzzle and this system.
I did play the multiplayer game a couple of times, but found it a little lacking. It’s real-time and tense (which I love), but it’s extreamly heads-down. During the real time phase of the game, I have no idea what my opponents are doing. Not until I pop my head up and see the mound of bullets they sent my way.
If someone was equally enthusiastic about Bullet❤️, I wouldn’t hesitate to play it with them over and over and over again. Until that person makes themselves known in my life, I’ll be content with the solo mode.
2021 was a whirlwind of a year. The year began with a newborn in the household, we in BC were under heavy lockdown (in this case, heavy lockdown means no visitors) which continued until June!! My game group had been playing games via Tabletop Simulator since late March 2020 which gave us access to a ton of games that we wouldn’t have been able to play otherwise. Thankfully, come the summer we were allowed to gather again and we’ve been playing in person ever since, even including a Cabin-Con retreat!
This list will include several games that were not released in 2021, and that’s okay. This list is to showcase the best games that were new to me this year! While I am often a victim of wanting to play the newest games as they release, I do enjoy going back and finding the gems that I initially missed.
In 2021 I managed to get in 257 plays of 110 different games, 45 of which were new to me. Before I get to my top 10 games I want to mention that the ‘honorable mentions’ list is really strong. Q.E., Dinosaur Tea Party, Fantasy Realms, Forgotten Waters, Underwater Cities, The Isle of Cats, Lost Ruins of Arnak, Sheriff of Nottingham, Gods Love Dinosaurs, Under Falling Skies, and Lost Cities: Rivals. Most of these games are ones that I could classify as good, but I need to play more. Also, most of the games on the honorable mentions list were played digitally, which I’m sure influences how much joy I feel when thinking about them again. You’ll likely find some of these games hitting my Top 100 list the next time I put it together!
#10 – Regicide
Regicide by Paul Abrahams, Luke Badger, and Andy Richdale was the biggest surprise to me this summer. I heard that there was an intriguing and challenging cooperative game using a standard deck of 52 cards. If you have a deck of cards, you can play this game right now!
I’ll admit that while it’s billed as a cooperative game, I’ve mostly played it solo. Regicide also has a significant amount of luck involved to win, so it’s not uncommon to get a bad card flip and find yourself just hosed. I’ll also admit that I haven’t been able to beat Regicide yet… I’ve gotten to the final boss, but fell just short due to an aforementioned poor card flip.
While you can play Regicide with any generic deck of 52 cards, Badgers from Mars has released a specific deck with some thematic artwork that looks fantastic.
#9 – Project L
Project L is spatial relation Splendor. I love the polyomino puzzles, the engine building, the colourful acrylic pieces, and the striking minimalistic visual design. I won’t reiterate all of my thoughts and feelings about Project L here as I’ve already written about it in depth, but I will mention that Project L continues to hit my table with groups both new and well versed in the board game hobby.
#8 – The Crew: The Quest for Planet Nine
I played a lot of trick taking games with my family as a kid, mostly games Phase 10 and our own variation called Sticks, but I really didn’t expect to love 2019’s The Crew: The Quest for Planet Nine by designer Thomas Sing as much as I did.
Introduced to me at the end of a very long day during Cabin-con 2021, the whole group fell for this game hard. We played ~20 games back to back to back, just constantly going back for more. I’m kicking myself for not playing The Crew earlier; Otter kept bringing it to game night week after week and it just kept not hitting the table.
#7 – Cascadia
Cascadia by Randy Flynn is the Flatout Games darling child of the year. I’ve heard so many people talk so positively about this nature themed tile laying/ drafting game, and for good reason! Cascadia is a fun, light, attractive puzzle. Players draft ecosystem tiles and animal tokens and try to arrange them in perfect ways to earn the most points.
Cascadia is often compared to Flatout Games previous Kickstarter project Calico. While I prefer the latter, a lot of people report enjoying the easier, less restrictive puzzle of Cascadia.
#6 – Beyond the Sun
Beyond the Sun is a phenomenal game made even more impressive when taking into account that this is Dennis K. Chan’s first design. Beyond the Sun creates an analog experience for everyone’s favourite aspect of Civilization, tech trees. The big main board has several columns indicating the ‘level’ of each technology with lines going from left to right indicating each technology’s prerequisites. What makes this game interesting for repeat plays is that each level of technologies has a whole deck to choose from.
I’ve only played Beyond the Sun once, but I’m very excited to explore this game even more. I’m even looking forward to an expansion that offers some more asynchronous player powers, and am eagerly excited to see what else Dennis K. Chan has in store for us board gamers.
#5 – MicroMacro: Crime City
MicroMacro: Crime City by Johannes Sich is another game that I covered in depth this year. I played the demo and really loved the ‘Where’s Waldo?’ style gameplay mixed with a feeling of time passing. Being able to trace a criminal’s steps backwards through the city, or follow someone fleeing from an event like a bank robbery brought such joy to my wife and me.
I love that as you’re following the threads of one case you can start to notice other things going on in the periphery, things that you can make a mental note of something that you’ll probably need to come back to in a later case, but it’s not too obvious as to whats going on that you feel like you’ve accidently solved another crime just by stumbling upon a vital clue.
In my review I wrote that I didn’t plan on keeping the first game around, as it’s kind of a one and done game. I did recently pick up the follow-up game, MicroMacro: Crime City – Full House but haven’t had a chance to break it out yet. From what I read, we can expect two more MicroMacro: Crime City games in the near future, and some cases that will span all the maps. We’ll see if those work well, and just how fun it will be to try and manage 4 different maps spanning the entirety of my living room floor, especially now that my newborn has leveled up to toddler.
#4 – Calico
Calico by Kevin Russ came to Kickstarter in October 2019, and delivered partway through 2020. I didn’t really learn about it until early 2021. My wife and I were in a game store perusing their selection when Calico caught my eye and wouldn’t let go. I loved the charming, cozy kitten on the cover and I had heard from a friend that it was quite the puzzle. They weren’t wrong, I found my head in my hands for most of the playtime as I compromised and was forced to slowly give up some of the points I was hoping to achieve, unable to fulfill all (or any!) of the scoring objectives!
Most of my plays of Calico were solo when I posted my review in June. Since then I’ve introduced a lot of people to the world of Calico and found nothing but praise. The aesthetic is cute and charming, the puzzle is satisfying, and the replayability is excellent. I love that Flatout Games includes scenarios in the back of the rulebook, allowing experienced players to add on some additional challenges. I absolutely love Calico and look forward to playing it every time.
#3 – My City
I don’t recall much fanfare around Reiner Knizia’s tile laying legacy game My City when it released in 2020. I first experienced My City during Cabin-con 2021, after a brutal, grueling game of Oath: Chronicles of Empire and Exile by Cole Wehrle, and a very late night of unboxing and playing Anachrony by Dávid Turczi, Richard Amann, and Viktor Peter. My City was exactly the game we needed; light, easy to learn and play, fast, and very little rules overhead. We played 6 games back to back, and then another 6 games the next day. Most of the group at Cabin-con agreed that My City was ‘the game of the con’, meaning it was the overall favourite experience
My City takes only 15 minutes to play, and plays a lot like Rüdiger Dorn’s Karuba (which I talked about breifly here). Each player begins with an identical set of polyomino tiles. Each turn a card is flipped up and all players must place the tile depicted on the card on their board. You can (almost) always choose to pass instead of placing the tile, at the cost of a single point. After all players are ‘out’, the scores are counted and the highest score wins.
We took to this game famously. Since Cabin-con it’s been often requested, more as a game to finish off the night, rather than make it the objective of the evening. We all liked it so much that when Black Friday rolled around and Boardgamebliss.com had it available for $20, we all bought our own copies, eager to introduce our families to this game during the holiday season. While I haven’t finished the legacy campaign yet, and haven’t played the ‘eternal’ game (without the legacy components), I can wholeheartedly recommend My City, especially at the lower price point compared to most other legacy style games.
#2 – Clank! Legacy: Acquisitions Incorporated
I used to own the original Clank! a long time ago, but traded it during a local math trade as it just wasn’t getting any plays in my group. It was light and easy to play but we found ourselves favouring other deck-builders such as Paperback by Tim Fowers or Super Motherload by Gavan Brown and Matt Tolman. Because my main game group tends to prefer playing a large variety of games, the push-pull tension of Clank! just didn’t resonate with us. No one wanted to be the person to snag the cheapest, easiest artifact and escape the dungeon, even if that was the best choice. We just didn’t want to ‘waste’ a play by getting in and getting out as fast as possible.
So colour me surpised when Otter found a copy of Clank! Legcay: Acquisitions Incorporated for sale, used. It was fully unplayed and in mint condition, so we bought it. I had my misgivings before diving in, but I found my misgivings to be totally unfounded. I had an absolutely blast making my way through Clank! Legacy: Acquisitions Incorporated. We played 4 games back to back during Cabin-Con 2021, and another game shortly after.
Clank! Legacy: Acquisitions Incorporated sprinkles narrative and discovery throughout it’s playtime, tasking players to reach certain spaces to access the next part of the story. It tickles my need for discovery just right. While the underlying game is still ‘just’ Clank!, I’m hopelessly excited for each new game. I immediately beeline to the next story section, eager to place stickers all over the board. Sometimes it pays off and I do very well in points, other times not so much! I have a blast every time and cannot wait to complete this adventure
#1 – Bullet❤️
I really didn’t know what to expect from Bullet♥︎ by Joshua Van Laningham and Level 99 games. No one I knew or trusted turned me on to the game. All I knew was that I liked Level 99 Games’ previous projects and that I enjoy the anime aesthetic.
What I found was an engaging action-packed, push-your-luck puzzle game, full of tense decisions. Now, I love real time games and I love puzzles so it’s absolutely no surprise that Bullet♥︎ appeals to me in the way that it did. Most of my time with Bullet♥︎ comes from the solo Boss Battle mode. I wrote about Bullet♥︎extensively here so I won’t rehash my thoughts too much. All I will say is that I continue to love Bullet♥︎ and I expect that if I can find a group to play this with more often, Bullet♥︎ will quickly climb up my list of top 100 games.
Thanks for reading my list of top games that were new to me in 2021. Let me know in the comments which games were new to you in 2021 and which ones you’re looking forward playing the most!