Meeple And the Moose Top 100 Games: 2024 Edition – #30 to #21

by | Mar 25, 2024 | Lists, Top 100 2024

Board Game Hot Takes recently did a poll discussing if the unthinkable happened, and you lost your entire board game collection, how many of your games would you re-acquire. I think every game in my top 30 would be strong candidates for re-acquisition!

30 – Bärenpark

Previous Rank: 22

My favourite thing about Bärenpark:

It’s an easy, relaxing polyomino tile placement game. What sets Bärenpark above Patchwork in my mind is the fact that someone actually get to complete their park. Beyond that, BEARS!

29 – Tokyo Highway

Previous Rank: 24 | Full Review

My favourite thing about Tokyo Highway

Dexterity games hold a special place in my heart, as I really love the tension they deliver. I love seeing the highways rise up amongst the grey spires, and they duck and weave over and under each other. Then in an instant, it all comes crashing down.

28 – Super Motherload

Previous Rank: 16 | Full Review

My favourite thing about Super Motherload

The shared tunnel system creates a fascinating leapfrog effect. You’ll strike out in one direction, nabbing some juicy gems, but that gives your opponents a springboard to leap even further, collecting even better resources, which in turn sets you up on your turn.

27 – Jaipur

Previous Rank: 25

My favourite thing about Jaipur

Panda camel. Just kidding. I love the push and pull as you and your opponent pick at the shared market, swapping cards from your hand and trying to decide if you want to sell early to get the most valuable token, or if you should hoard cards to net that amazing 5 card bonus tile.

26 – Paperback

Previous Rank: 12 | Full Review

My favourite thing about Paperback:

I like building up my deck in Paperback with a wide variety of powers, and the natural growth of the amount of money you’re able to generate. At the start of the game, earning 5 cents feels like an achievement. Then by the end of the game, dropping a casual 21 cent hand feels super satisfying.

25 – Thurn and Taxis

Previous Rank: 43

My favourite thing about Thurn and Taxis:

A classic from 2006 about picking up cards and building mail routes. There’s enough short term benefits to distract you from your long term goals to create some very interesting decisions. Honestly, it’s hard to poinpoint what exactly I love about Thurn and Taxis, as it’s just a very fun and satisfying game to play. It’s light, it’s easy, I feel engaged. It’s lovely, and it’s moving up in my rankings!

24 – Vikings

Previous Rank: 18 | Full Review

My favourite thing about Vikings:

The engine building of trying to get the right vikings to earn money and points is quite satisfying. You want all the vikings possible, but obviously you can’t take them all, plus, they might be paired with an island tile that you really can’t use! Also, the way the market dynamically adjusts based on the vikings that are getting purchased is unique and awesome. It’s a great game over-all.

23 – Lost Cities

Previous Rank: 17 | Full Review

My favourite thing about Lost Cities:

The push-your-luck aspect of putting down the handshakes and just HOPING that you’ll pick up more cards of that colour is amazing. I love getting 3 handshakes down, knowing that every card I pull could be the one that launches me into the stratosphere of points. More often, my hubris leaves me in a hole that I can’t dig out of, but I have fun none-the-less.

22 – Flamme Rouge

Previous Rank: 21 | Full Review

My favourite thing about Flamme Rouge:

I like that throughout the race you’re shedding cards from your deck, so in the final stretch you might be running right out of cards. It feels thematic in that sometimes at the end of the race you just don’t have the juice to make it over the finish line.

21 – Arboretum

Previous Rank: 14 | Full Review

My favourite thing about Arboretum:

The cutthroat nature of the scoring, being able to deny others the ability to score their best lines just by holding one card in your hand is amazing. That said, every card you hold on to, to deny your opponent is one card that isn’t helping further your own goals. Every time I have to discard in Arboretum, I’m in anguish, and all the cards are ones I want to keep. And I really love that feeling!

Previous List: 40 – 31

Next List: 20 – 11

0 Comments

Trackbacks/Pingbacks

  1. Meeple And the Moose Top 100 Games: 2024 Edition – #40 to #31 – Meeple and the Moose - […] Next List: 30 – 21 […]
  2. Meeple And the Moose Top 100 Games: 2024 Edition – #20 to #11 – Meeple and the Moose - […] Previous List: 30 – 21 […]
  3. Ticket to Ride – Meeple and the Moose - […] other route building games that I like a lot more, with actual decisions to make, like Thurn and Taxis…
  4. Flamme Rogue – Board Game Review – Meeple and the Moose - […] the Top 100 Games of All Time list back in March highlighted how I’ve never really covered some of…

Submit a Comment

Your email address will not be published. Required fields are marked *

Recent Posts

Forgotten Paths – Board Game Review

Forgotten Paths – Board Game Review

I always aspire to play more print-and-play games, especially now that I have a new ink tank printer and a desk job. They seem like such a perfect game, small, generally simple, something to always have on hand when I have a few down minutes between tasks. That’s where my head was at when I came across Forgotten Paths by Myrto Gkizli and Spyros Kallos, a solo roll and write adventure.

Final Fantasy Crystal Chronicles

Final Fantasy Crystal Chronicles

Final Fantasy Crystal Chronicles was another one of those games that I had some fond childhood memories of. I’ve played a smattering of the game here and there throughout my teenage years, and one time I even got to play it multiplayer, which I’ll go into depth on that later. I’ve always remembered really enjoying Crystal Chronicles, but I’ve never owned it, so I’ve never beaten it before. That changes today, let’s dive into one of the first multiplayer, non-turn based Final Fantasy games, originally published for the Nintendo Gamecube in 2003.

Pioneers in Peril – Board Game Review

Pioneers in Peril – Board Game Review

A 4x game at its heart, Pioneers in Peril wants you to Explore, Expand, exploit and exterminate. Moving has you rolling a D6 (and doubling the number if you have a horse), then exploring has you revealing tiles as you walk your pieces into empty space. Forests, mountains, pastures, fields, rivers, deserts, all these land types also represent a resource that can be extracted and exploited. You’ll stake a claim, build buildings, and then you’ll need to defend your buildings from your competitors. You’ve staked this land, so you need to defend it from interlopers.