Istanbul – Board Game Review

Istanbul – Board Game Review

Every now and then a game comes along that becomes my obsession for a short period of time. Those obsessions eventually fade as the next game comes along to steal my attention, but rarely one manages to keep my heart and become a comfort game for me. Istanbul was one of the first games that managed to worm its way into my heart and become a seminal classic for me.

Istanbul, designed by Rudiger Dorn and published by Pegasus Spiel in 2014 is a race game. You’re racing the opposing merchants to be the player to earn 5 rubies before the others. Throughout the game you’ll collect coins and resources, and use those to pay for those said rubies, by giving gifts to the mosque, selling at the market, upgrading your wagon, and visiting the gem sellers.

The main board of Istanbul is created by laying out 20 cards in a 4 by 4 grid. Each of these cards are an action space that you’ll utilize in your quest for the fastest rubies. One of these cards is the fountain, where the stacks of player discs begin the game.

The top disc of your stack as a sticker on it, that’s you. The discs below you are your merchants, and when you want to move onto a new action space, you’ll move your entire stack, and drop off a single disc onto the action space to take that action. On your next turn, you’ll leave that disc behind and move your remaining stack to a new action, depositing a disc again. Should you ever take an action a second time by moving yourself onto an action card where you have already deposited a disc, instead of shedding another one, you instead pick that disc up to replenish your stack. I think it goes without saying that if you move onto a new action, and you don’t have any discs to shed, you cannot take that action.

Keeping on with the race motif, almost everything in Istanbul starts out cheap and gets more expensive as the actions get used. The first gem to buy costs 12 coins, the first mosque tiles only require a showing of 2 goods, but by the end of the game, a gem can cost 18 or 19 coins, and those mosque tiles want you to have 4 goods before they bestow their power upon your carriage. It’s wonderfully satisfying to see that an opponent has JUST enough resources to take an action, but getting there first puts it just out of their reach again.

The other point of interaction with your opponents is just being in the space where they want to go. Your merchant existing in a spot doesn’t prevent anyone else from going to the same action, but they do have to pay you 2 coins for the privilege of standing next to you. It’s only right.

So, you run around the board, scattering discs to get coins, goods, and powers, all in an effort to earn rubies. The rubies can be bought directly for just coins or sets of goods, but there are a few extra ways to pick up a bonus ruby. If you manage to earn the favour of both mosque tiles that exist on a single card, you get a ruby. If you manage to completely fill out your cart, expanding your cargo capacity, you earn a ruby. First player to earn 5 rubies, wins the game.

There are two tiles on the board which have you rolling dice to earn goods or coins. The tea house has players say a number, then roll the dice. If your sum is higher than what you spoke, you get your bet. If it’s lower, you get a 2 coin consolation prize. Similarly, the Black Market lets you roll the dice, and if you get more of the luxury blue resource the higher you roll. These push your luck elements of the game can and will alter a player’s fate. If someone chooses to go to those spots and just happens to roll super well, they get a massive head start. That said, if someone goes there and fails two or three times in a game, they’ll be so far behind the other players that they might as well not even be playing. It’s an odd beast, gamble at your own peril.

Istanbul is fast and satisfying. I particularly love the phone implementation, as I can play a full 4 player game against some AI opponents in just 5 minutes. Perfect for when I’m idle, waiting for something to happen. Generally near the end of the game, you can figure out who is 4 turns away from ending it, and you are either in a position to get in their way, or you aren’t, and that’s just that. Thankfully, as long as players aren’t agonizing over their turns, by the time the game gets to that point, it’s over fairly quick. One more boon, because the game is ended by someone collecting their final ruby, there’s no need to count points. It’s just, done, and the player who achieved the goal has won!

It’s kind of amazing that I enjoy Istanbul as much as I do, considering how much I value discoverability in my games. Specifically with Istanbul, once you’ve played it, you’ve seen everything that’s there. But I find so much joy in running through game after game of Istanbul. And I’m not even seeking the mastery here, like I would be in Chess, I’m just enjoying the tight race that Rudiger Dorn has designed. Every turn feels like it has good decisions to make, and the action selection mechanic of dropping discs is super satisfying, especially when you can make it through a whole game without needing to go back to the fountain. I recommend Istanbul without reservation, and even more so when you add the expansions, but I’ll talk about those another day.

Meeple And the Moose Top 100 Games: 2024 Edition – #20 to #11

Meeple And the Moose Top 100 Games: 2024 Edition – #20 to #11

Almost to the end of the list now! These games are ones that I would play anytime, anywhere. These would always get a resounding “YES” from me, if ever asked to play

20 – Crokinole

Previous Rank: 69

My favourite thing about Crokinole:

It’s one of the most satisfying dexterity games I’ve ever played. There’s a high skill ceiling, but also great potential for laugh out loud funny moments. From bouncing off two of your opponents disks to land in the centre, to fully missing the most basic of shots.

19 – Sagrada

Previous Rank: 13 | Full Review

My favourite thing about Sagrada:

The translucent colourful dice are simply beautiful, and when beautiful components are paired with a simple yet satisfying puzzle, you get a perfect introductory game. I cannot tell you how many people I’ve convinced to start playing board games regularly when I see them doing a Sudoku, and I give them a nudge into the hobby with Sagrada.

18 – Brass: Birmingham

Previous Rank: 28

My favourite thing about Brass: Birmingham:

The positive player interaction. One player builds a coal or iron mine, another player consumes it to build something else, both players benefit. That on top of some really interesting dynamics make Brass: Birmingham a top tier game.

17 – Orleans

Previous Rank: 19

My favourite thing about Orleans:

The quintessential bag-building game for me. I love the engine that you get to build, and pulling the characters you need out of a bag is exciting!

16 – Scythe

Previous Rank: 9 | Full Review

My favourite thing about Scythe:

Oh man, it’s a shorter list to say what I don’t love about Scythe. To pick one thing that really draws me into this game, I love that it’s a ‘cold-war’ game. The threat of combat is so much more present than the actual combat. I’ve had games where I was the loser of the only combat encounter of the whole game, but I ended up as the overall winner. It sounds counterintuitive, I know, but it’s endlessly satisfying.

15 – The Castles of Burgundy

Previous Rank: 15 | Full Review

My favourite thing about The Castles of Burgundy:

My favourite Stefan Feld game by far. I love how simple each turn is, just use your two dice, but how efficently you use your actions determines how well you do in the game. There’s a push to fill your small provinces early to get the bonus points for doing so, but those large provinces offer huge rewards, if you can complete them. One day, I want to complete the whole board. I don’t know if it’s possible, but it’s what I want to do.

14 – Calico

Previous Rank: 86 | Full Review

My favourite thing about Calico:

Oh gosh, Calico is a puzzle game with teeth, and I love it for it. Every hex you place feels impactful, and deciding to put a purple dots tile in one spot means you’re choosing to not pursue three other objectives with that spot. I have my head in my hands the entire time I’m playing Calico, which doesn’t sound like a good thing, but I love the burn this game gives my brain

13 – Burgle Bros.

Previous Rank: 11 | Full Review

My favourite thing about Burgle Bros.

The thematic gameplay, of course! Burgle Bros is the only game where I demand a soundtrack from a heist movie is playing during the game.

12 – Istanbul

Previous Rank: 5 | Full Review

My favourite thing about Istanbul

Leaving a trail of workers behind and then doubling back to pick them up again is a genius mechanic. You want to be efficient with your actions, and spending time going back to a space you don’t need is painful, but running out of workers means you can’t do anything. I also love how fast Istanbul is to play, with most games taking around ~25 actions, you can fly through games, assuming no one is stalling at the market for too long.

11 – Isle of Skye: From Chieftain to King

Previous Rank: 4 | Full Review | Expansion Review

My favourite thing about Isle of Skye:

The auction/bidding mechanic that makes money flow around the table, and the game constantly pouring more and more money into the economy letting the bids grow bigger and more ludicrous makes for exciting rounds. I love pricing one tile just a bit too high and watching my opponents agonize over spending that much cash on a single tile. I don’t even care if I win, I just want my friends to be uncomfortable for a bit!

Previous List: 30 – 21

Next list: 10 – 1

Top 100 Games as of 2020 – #1 to #10

Top 100 Games as of 2020 – #1 to #10

We’ve arrived at my favourite 10 games of all time (as of March 2020). I did not anticipate how long this series would go when I started it over a year ago.

It’s been nice reflecting on my favorite games, verbalizing why I like each one so much. A few of the games descriptions were enough to peak my wife’s interest, which always makes me happy.

I’ve played a lot if games over the last two years, and while this list will have changed quite a bit, I know that these top 10 are firm in their spots. It would take something pretty special to come a dislodge any one of these from the pantheon of my top 10 games of all time.

10 – Glen More II: Chronicles

Glen More by Matthias Cramer was one of the few games that I lamented ‘missing’ out on when I first got into the board game hobby. Our local board game cafe had a copy and I loved it. I really enjoy how the scoring is all based on how well you’re doing in certain aspects compared to the other players, and I love the push and pull of selecting tiles to add to your tableau. Leaping ahead to grab the best tiles is tempting, but then players who take their time have a much better chance of growing a strong whiskey engine. Alas, by the time I became a Board Gamer™ Glen More was out of print

Glen More II: Chronicles takes everything that I enjoyed about the original game, adds some gorgeous art, and throws in a boat load of discovery. While the new clan board is not my favourite addition, I love that there are 8 expansion modules in the box that can be mix and matched for a unique game every time we play.

Glen More II is the game we play on Robbie Burns night after feasting on Haggis and drinking scotch. It plays well at 2 and 4, and is a very satisfying experience every time it hits my table. Because Glen More II is the game we play during a special event, it ends up holding a very special place in my heart.

9 – Scythe

If you’ve been paying attention to my list, you’ll notice that there aren’t very many games that offer direct player combat. Scythe by Jamey Stegmaier is one of the few board games where conflict is the main focus that I really enjoy.

I’ve often said that Scythe is a ‘cold war game’, meaning that the threat of combat is often more important than the combat itself. Military posturing and threats go a long way in this game about farmers and mechs.

While my friends enthuasim for Scythe is infectious, what really cemented Scythe for me was playing through the Rise of Fenris campaign. Playing Scythe over and over again each week and finding new statagies and discovering the emergent storytelling from the gameplay brought me so much joy. I look forward to every game I play of Scythe, and I’ll never forget one game where I managed to win the whole game, while losing every single combat levied against me!

8 – Through the Ages: A New Story of Civilization

It feels very odd to have a game that I adore so much and have so high on top games of all time list that I’ve never played in person.

That’s right, I’ve never actually played a physical copy of Vlaada Chvátil’s civilization building card game Through the Ages: A New Story of Civilization. What I have done is played dozens of games on Board Game Arena, and even more on the excellently designed Android app.

While my win rate is absolutely abysmal (3 victories in 25 games), I enjoy every play. Each game has a feeling of progression and momentum that other games can only hope to emulate. Oddly enough there isn’t a whole lot of discovery in Through the Ages as you’ll see every single card in each game, but there is so much depth to mine. Given enough thought and smarts you absolutely can master this system and prove your superiority over all who dare oppose you.

7 – Race for the Galaxy

Race for the Galaxy by Thomas Lehmann is another Board Game Arena obsession that I’ve almost never played on the table (2 physical plays!). The BGA implementation is slick, fast, and with a very healthy player base it takes no time to find an opponent and games almost never last longer than 10 minutes.

Race for the Galaxy is a tableau building card game, laden with iconography not for the faint of heart. Of course, once you crack the code and understand the logic of the icons, you can ascertain what each card does at a glace, but this can Race for the Galaxy can be intimating for new players.

I find RtfG best at 2 players as it’s quick, exciting, and strategic. If you have a gaming partner who is near the same skill level and enthusaiam as you are, I’d highly recommend picking up Race for the Galaxy and playing a half dozen times in quick succession.

6 – Concordia

Concordia by Mac Gerdts is probably best known for it’s somewhat controversial (read, bad) cover art. While later editions updated the art (although some people still detest it), the game inside has always been a wonder to behold. Concordia was one of the first games to introduce positive player interactions to me. Whenever a player activates a province to produce resources, they activate every building within that province, which could land your opponents with a sudden windfall of goods.

I also really enjoy the action selection mechanic, where you have hand of cards, each one offering you a different action, and as you play the cards to take their action they just sit beside your player board, waiting for their chance to strike again. One of the cards in your hand will be to retreive all your cards, which is almost skipping a turn just to get access to all of your actions again!

We most often play Concordia with the Salsa expansion which includes player powers, one time benefit tiles, and the special wild ‘salt’ resource. There are many maps available as well for those who crave a little variety in their Mediterranean resource trading games.

5 – Istanbul

Istanbul by Rüdiger Dorn is my favourite game that I don’t own. And it’s a bit of a tragedy too because it’s a fast, light, excellent game where players are racing to collect 5 gems from various merchants around the turkish bazaar. Each player begins with their merchant disc and a stack of assistants. As you move around the board you deposit assistants and take actions. Should you return to that location again you can collect your assistant and take the action again. The catch is if you don’t have an assistant to drop off or pick up at a location, you don’t get to take the action!

It always feels odd when the goal of the game is to stop playing as soon as possible, but in the case of Istanbul, the potential for an incredibly short game exists. Filling your cart with 5 rubies first can be done in as little as 18 actions (depending on the tile layout and how much your opponents are getting in your way). I find Istanbul charming and incredibly replayable. I love shuffling the location cards, dealing them out at random, then try to find the most efficient route to claiming those precious rubies.

Two expansions exist for Istanbul, but I don’t find them necessary. Expanding the number of action spaces can make this game tedious to play. The only reason I haven’t priortised getting a copy of Istanbul into my collection is because two of my close friends already own it, and the last thing I want is for our collections to start overlapping. If I ever moved away from this game group however, this is would be one of my first purchases!

4 – Isle of Skye: From Chieftain to King

The eagle eyed observer may have noticed some glaring omissions. I don’t know why, but I seem to love when Alexander Pfister and Andreas Pelikan work together. I really enjoyed Broom Service and I love Isle of Skye. There’s not many bidding games on my list, because I keep coming back to this one! I adore the variety in scoring objectives (especially after I got the expansions that included even more), I love how simple the base gameplay is, and I even enjoy cursing my friends when they pitch the perfect tile back into the bag.

I’ve already discussed Isle of Skye here, and I even talked about both expansions here. Give them a gander if you’re interested in reading more!

3 – 7 Wonders Duel

7 Wonders Duel by Antoine Bauza and Bruno Cathala is the game that my wife and I played together the most. we bought it early in our board game career, when we were coming off the high of discovering that board games could actually be fun and exciting! We had played the 2 player version of 7 Wonders and found it fell flat as we really didn’t enjoy managing a dummy player.

7 Wonders Duel was one of the first games I chose to review, mostly because I love it so much. It’s small enough that it can fit on a coffee table and deep enough that it can withstand dozens of repeated plays. There’s an android app available, and a wealth of players on BoardGameArena if you’re seeking a variety of opponents.

2 – Galaxy Trucker

Galaxy Trucker by Vlaada Chvatil is the game that divides my group. Myself and Bigfoot absolutely adore the chaos and insanity that Galaxy Trucker revels in. Otter is somewhat luke-warm on it and Bear detests this game. He’s proclaimed that he’d rather take up knitting than play Galaxy Trucker.

In Galaxy Trucker players are racing to build the best ship they can, full of guns, storage containers, engines, batteries, and crew cabins. Once constructed, ships are run through a gauntlet of asteroids, space pirates, epidemics, and wide open space. The players to manage to survive and deliver their goods earn credits and at the end of the game anyone with at least one credit is a winner! Of course, some players will win more than others!

The chaos and randomness will either draw players in, or chase them away. Personally, I find myself laughing uproariously when a single stray asteroid cleaves your ship in half, but for some, that pain is too much to bear. There is also a run-away leader problem where often the players who are struggling get punished for struggling. Even with those criticism in mind, Galaxy Trucker lands in the number 2 slot of my top 100 games of all time.

1 – Food Chain Magnate

Food Chain Magnate is the game that excites me the most. Almost the anthesis of Galaxy Trucker in that there is nearly no randomness. I’ve talked in depth about Food Chain Magnate recently, but it’s one that generates the most excitement when sitting down to play.

Every game of Food Chain Magnate feels unique. I can pursue the same strategy over and over and have wildly different results every time. Because Food Chain Magnate is highly interactive and so much of doing well in this game relies on anticipating what your opponents are planning and capitalizing on their actions, simply following the same pattern in every game will quickly lead your opponents to knowing exactly where your weaknesses lie.

I could literally talk about Food Chain Magnate for hours, but I won’t. Instead, I’ll just thank you for reading to the end of my top 100 games of all time as of March 2020! It’s been quite a journey actually sitting down and writing my impressions of each of these games. Some I haven’t actually played for a couple years but writing about them renewed my desire to get them back to the table! I hope you had as much fun as I did!

Soon I’ll make a post about some of the more radical changes that have happened in my top 100 list, like how Bullet<3 debuted at number 7!

Click here to see the previous entry in the series

The Games I’ve Played the Most but don’t Own

Preface: This list does not include app plays, or from websites such as Board game arena or Yucata. Plays on those platforms get tracked by their own platforms and I’m a firm believer of not double recording a play. Also, while none of these plays are astronomically high, for a player like me who gets so much enjoyment form discovering new games over replaying known quantities, playing a game more than 10 times is a massive achievement in my stats.

Magic Maze – 29 plays

Why I’ve played it so much

Magic Maze it’s a real time coop that you can lose quickly if you’re not careful. I’ve counted every mission I played in Magic Maze as it’s own individual play. the first few missions slowly introduce the mechanics, while the last dozen make the game harder. Like many coop games it restricts communication and half of the fun comes from staring at your partner who will not receive your telepathic demands to move that one pawn to the left!

Magic Maze also has a very interesting and unique mechanic where each player isn’t controlling a specific character, rather they are in control of a specific move. Every piece that wants to move left? That’s my job. You get to focus on moving people to right. And if you make a mistake and move too far, you have to hope I know what you were trying to do and correct it for you.

Why I don’t own it

I’ve played this game over 3 sessions at the local board game cafe. Those 3 sessions were with entirely different groups (my wife and I being the two consistent parties at each of the sessions) and although each session was fun and everyone walked away from the game with smiles, by the time the third session finished my wife and I agreed that we felt the game had been explored and would not hit the table in our home compared to the rest of the games we already owned. I’ve read the expansion adds significantly to the experience, but it’s not a game that I feel compelled to own.

Karuba – 27 plays

Why I’ve played it so much

The coronavirus pandemic forced my game herd to migrate online for a year. One of the games we found on Tabletop Simulator that had a fantastic implementation was Karuba. This highly scripted version takes care of randomizing the setup, and drawing the same tile out for every player. Once tiles are placed, it automatically locks it in place, moves any gems onto the board (or off if your meeple landed on it), and pulls the next tile. We can knock a game of Karuba out in less than 10 minutes, which is impressive considering most games on Tabletop Simulator take longer to play than their IRL counterparts, even without the setup and tear down times.

Like most games on the platform, it won’t enforce the rules for you, if someone cheats and leaps around the board, it’s up to you to be aware of it and to immediately find better friends.

Why I don’t own it

This is a rare instance where I would rather play a game on TTS than on the table. I wouldn’t turn down a play of this if someone brought it out, but I do not feel the need to have a box sitting on my shelf when I know a fully functional version exists just a couple of clicks away.

Istanbul – 16 plays

Why I’ve played it so much

Because it’s great! Really, a race to collect gems with decisions on building up a engine or to pick the low hanging fruit before your opponents get to them first. An incredibly variable play space, easy turn structure, and a fair amount of mastery if you want to plan out your turns a dozen moves ahead. Enough randomness that could swing the game if someone was feeling bold enough to bet high and roll successfully. The expansions each add a pair of mechanics that can swing an entire game (I once won a game by running my coffee engine only), and some more variability to the board, giving this game even more replayability

Why I don’t own it

In what I suspect will be perceived as a personal slight against Rüdiger Dorn, considering I have 3 of his games in a row on this list, the only reason I don’t own Istanbul myself is because someone in my friend herd already owns it, plus an expansion. If I’m ever thirsting for a game of this I can either borrow the game from him, or fire up the Android app and get half a dozen plays in over the course of an hour. This is probably the second game on my to-buy list if suddenly the game was no longer easily available to me.

Scythe – 15 plays

Why I’ve played it so much

Rise of Fenris campaign contributed a lot to this play count, but even without the campaign compelling us to play, I very much enjoy Scythe. It’s a cold war game where the threat of combat is more tense than the actual combat. I have had some fantastic plays where my engine grows and hums and I conquer the peasants of Europa, while other games I’ve made blunders and had my opponents promptly capitalize on my mistake (over-committing to a combat, losing by 1 point, having the other 3 players all on their next turns combat my now battered army). I love the mechanic of moving things off the board to make some actions stronger and other actions cheaper, and the player who ends the game is not always the player who wins the war.

Why I don’t own it

A friend in my herd has the collectors editions, upgraded resources, expanded event cards, 2 expansions (Invaders from Afar and Rise of Fenris) and has it in his top 10 games of all time. If I’m going to be playing this game, I’ll be playing it with him.

Las Vegas – 14 plays

Why I’ve played it so much

Las Vegas plays fairly quickly and is very easy to set up and teach. Being a very luck based dice area control game, having a serious attitude is a detriment here. Usually, I pick one person and decide to do everything I can to squeeze them out of Vegas. I often play with a variant/house rule where each player is given 2 neutral die that get rolled with all of their normal dice and must be placed with the same restrictions. Using those extra die to manipulate the market is a joy, and when you and your opponent have both committed 5 die to a single spot and you’re down to your last die and you manage to roll the exact number you need, the whole table erupts with laughter. Except for the other guy, but screw that guy, he lost and we don’t care about losers.

Pro Tip, don’t add extra sets of die and play with 8 players. At that player count the time in between turns is unbearably long, and every casino gets 8+ die on it meaning almost everything ends in a tie.

Why I don’t own it

It seems to play best with larger groups (4 or 5) and I rarely have that many people over to my table. Someone in my herd already owns it (and has more friends than I do) and I know it won’t hit my table as a 2 player game over the games I already own.

Can’t Stop – 13 Plays

Why I’ve played it so much

Aside from being my wife’s #1 favourite game of all time, I keep finding this game everywhere. At various events where people bring games, this one always seems to be available. Each time I see it around I usually rope in the nearest two people and break it out. I’ve played this in board game cafe’s across the country (BC, Saskatchewan, and Nova Scotia), 2 different weddings, and at least 2 picnics. It’s easy and fun to play, and the push your luck element has my hair standing on end every time I roll the die.

Why I don’t own it

It’s way too expensive for what it is. A plastic board, a few cones (11 in each colour, plus 3 white ones), and 4 die. at my FLGS it was around $50, while online I can see it as low as $40. If I ever see this game available used for $15, I’ll be sure to snag it. It’s also the game Board Game Arena uses to teach you the platform. With it being available there and a premium membership allowing for games to be played from the same IP address, I’m not compelled to hand over my cash for this one.

Azul – 11 Plays

Why I’ve played it so much

A very attractive game that is easy to teach and offers interesting decisions. This game usually ends up capping off a game night, or it’s another tool I use to lure people into the hobby when they’re foolish enough to accept my invitation to the local board game cafe.

Why I don’t own it

As far as abstract puzzle games are concerned, I prefer Sagrada. While not directly comparable, both end up scratching the same itch for me, and I just like rolling colorful die more than pulling Starburst from a bag.

Splendor – 11 Plays

Why I’ve played it so much

in 2018 I was mildly obessed with this game. I loved the puzzle of building a ‘engine’ of resources and figuring out the perfect moment to shift my gameplay from collecting cards for the purpose of having more gems, and using the cards I have to finish off the recipes for the nobles. I played the Android app a bunch as well, using it to finely tune how I approached the pivot of the game and how to leap for the endgame victory points.

Why I don’t own it

Honestly, I don’t know about this one. I last played in in June of 2019 and haven’t had the urge to seek it out. I know I still like this game, but I don’t have the desire to acquire a copy and coerce my wife into playing it with me. Which is double odd because I know she likes this game too! Perhaps something replaced it for me, but I’m not sure what it is.

Concordia – 10 plays

Why I’ve played it so much

Like Istanbul, this game is so good and so replayable it’s almost funny. with dozens of action cards with end game points coming out in different orders, the resources each city provides shuffling around, and the various way to accrue points, I love to explore this game. And this is even without the additional maps, or Concordia Salsa (which is an expansion I love) which add even more twists to the formula. The end game scoring is sufficiently obfuscated so while you may feel like you know who is going to win the game, it’s not a sure thing and I’ve seen more than a few upset victories when one player sneakily captured all the cards of a single type and exploited it for all they could.

Why I don’t own it

This is my favourite game that I don’t own and would be the first one I purchase if the person in my herd who already owns it suddenly left. Its a little more complex than the games my wife tends to enjoy so I know I wouldn’t suggest it for our 2 player game nights, but it is a game that I love to play, and with my recent foray into Solo gaming, I would like to try the solo play deck that is coming out soon.

Quadropolis – 9 plays

Why I’ve played it so much

Quadropolis is a cute, well made city building game, with 2 modes to play. I’ve mostly played this one at the request of others, but each time it hits the table I find myself enjoying it more than I remember. One mode of the game gives each player a worker of their own number, leaving it entirely up to them to not let themselves get painted into a corner where the one tile they want is out of their reach, while the other mode of play pools all the workers together. I’ve been that guy before to just use all of the #1 workers, just to sow discord and panic amongst my ‘friends’

Why I don’t own it

I don’t love it enough to request playing it, which means it won’t be a game I pull off my shelf often enough to justify the price. This is on top of the fact that another player in my group does own it and does request playing it. No need to double up on our collections!